Meta Knight (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MetaKnightUpSmash.gif|thumb|270px|Hitbox visualization showing Meta Knight's up smash.]] | |||
{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
Meta Knight slashes above him in an arc three times. Despite being the | Meta Knight slashes above him in an arc three times. Despite being the 2nd weakest up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, decent base knockback and even higher knockback-scaling. Contrary to in ''[[Brawl]]'', it is one of Meta Knight's more commonly seen moves in competitive play, due to it easily comboing off of his dash attack/down throw at low percentages, and setting up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, doubly so for both those crouching and even shorter ones like {{SSB4|Kirby}} and {{SSB4|Pikachu}}. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 10: | Line 11: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3 | |damage={{ChargedSmashDmgSSB4|3}} | ||
|sd=0 | |sd=0 | ||
|angle=365 | |angle=365 | ||
Line 17: | Line 18: | ||
|fkv=20 | |fkv=20 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=20.0 | |ypos=20.0 | ||
Line 30: | Line 31: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3 | |damage={{ChargedSmashDmgSSB4|3}} | ||
|sd=0 | |sd=0 | ||
|angle=135 | |angle=135 | ||
Line 37: | Line 38: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 50: | Line 51: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3 | |damage={{ChargedSmashDmgSSB4|3}} | ||
|sd=0 | |sd=0 | ||
|angle=135 | |angle=135 | ||
Line 57: | Line 58: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 71: | Line 72: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2 | |damage={{ChargedSmashDmgSSB4|2}} | ||
|sd=0 | |sd=0 | ||
|angle=365 | |angle=365 | ||
Line 78: | Line 79: | ||
|fkv=20 | |fkv=20 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=20.0 | |ypos=20.0 | ||
Line 91: | Line 92: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2 | |damage={{ChargedSmashDmgSSB4|2}} | ||
|sd=0 | |sd=0 | ||
|angle=135 | |angle=135 | ||
Line 98: | Line 99: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 111: | Line 112: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2 | |damage={{ChargedSmashDmgSSB4|2}} | ||
|sd=0 | |sd=0 | ||
|angle=135 | |angle=135 | ||
Line 118: | Line 119: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 132: | Line 133: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4 | |damage={{ChargedSmashDmgSSB4|4}} | ||
|sd=0 | |sd=0 | ||
|angle=85 | |angle=85 | ||
Line 139: | Line 140: | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=17.0 | |ypos=17.0 | ||
Line 153: | Line 154: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=4 | |damage={{ChargedSmashDmgSSB4|4}} | ||
|sd=0 | |sd=0 | ||
|angle=85 | |angle=85 | ||
Line 160: | Line 161: | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=17.0 | |ypos=17.0 | ||
Line 174: | Line 175: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=4 | |damage={{ChargedSmashDmgSSB4|4}} | ||
|sd=0 | |sd=0 | ||
|angle=90 | |angle=90 | ||
Line 181: | Line 182: | ||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=20.0 | |ypos=20.0 | ||
Line 197: | Line 198: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|3-4 | |||
|- | |- | ||
! | !Hits 1-2 | ||
|8, 12 | |8, 12 | ||
|- | |||
!Hit 3 | |||
|17 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 205: | Line 211: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |71 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=22}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavMetaKnight|g=SSB4}} | |||
{{ | |||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Latest revision as of 12:47, August 20, 2021
Overview[edit]
Meta Knight slashes above him in an arc three times. Despite being the 2nd weakest up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, decent base knockback and even higher knockback-scaling. Contrary to in Brawl, it is one of Meta Knight's more commonly seen moves in competitive play, due to it easily comboing off of his dash attack/down throw at low percentages, and setting up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, doubly so for both those crouching and even shorter ones like Kirby and Pikachu.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Hits 1-2 | 8, 12 |
Hit 3 | 17 |
Interruptible | 50 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|