Banjo & Kazooie (SSBU)/Up tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieUTilt.gif|thumb| | [[File:Banjo&KazooieUTilt.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's up tilt.]] | ||
==Overview== | ==Overview== | ||
Kazooie props Banjo up in order for him to perform | {{competitive expertise}} | ||
Kazooie props Banjo up in order for him to perform a stretch kick. It is somewhat slow on startup for a tilt attack (11 frames), but it has impressive [[knockback]], being able to [[KO]] grounded opponents under 150%. The move also has a fairly large [[hitbox]] above Banjo, which makes it effective as both an anti-air and as a followup from [[Banjo & Kazooie (SSBU)/Down throw|down throw]] for a KO confirm. Despite its respectable power, it has fairly low [[ending lag]]; when combined with its vertical launch angle, this can allow it to set up juggles. However, it has a very short horizontal [[range]], making it difficult to hit grounded opponents who aren't directly touching the duo. Unlike their other attacks, Kazooie possesses a [[hurtbox]] during this move. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}} | |||
*{{buff|It has more knockback scaling (114 → 119).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|damage=10.0% | |damage=10.0% | ||
|angle=86 | |angle=86 | ||
|af=3 | |||
|bk=42 | |bk=42 | ||
|ks=119 | |ks=119 | ||
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|damage=10.0% | |damage=10.0% | ||
|angle=86 | |angle=86 | ||
|af=3 | |||
|bk=42 | |bk=42 | ||
|ks=119 | |ks=119 | ||
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|damage=10.0% | |damage=10.0% | ||
|angle=86 | |angle=86 | ||
|af=3 | |||
|bk=42 | |bk=42 | ||
|ks=119 | |ks=119 |
Latest revision as of 00:25, June 25, 2023
Overview[edit]
Kazooie props Banjo up in order for him to perform a stretch kick. It is somewhat slow on startup for a tilt attack (11 frames), but it has impressive knockback, being able to KO grounded opponents under 150%. The move also has a fairly large hitbox above Banjo, which makes it effective as both an anti-air and as a followup from down throw for a KO confirm. Despite its respectable power, it has fairly low ending lag; when combined with its vertical launch angle, this can allow it to set up juggles. However, it has a very short horizontal range, making it difficult to hit grounded opponents who aren't directly touching the duo. Unlike their other attacks, Kazooie possesses a hurtbox during this move.
Update History[edit]
- It has more knockback scaling (114 → 119).
Hitboxes[edit]
Timing[edit]
Kazooie Hurtboxes | 1-24 |
---|---|
Hitboxes | 11-14 |
Interruptible | 32 |
Animation length | 62 |
Banjo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kazooie |
Lag time |
Hitbox |
Vulnerable |
Interruptible |
|