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Ice Climbers (SSBU)/Pummel: Difference between revisions

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(Competitive expertise no longer needed!)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:IceClimbersPummelSSBU.gif|thumb|500px|Hitbox visualization showing the Ice Climbers' pummel.]]
[[File:IceClimbersPummelSSBU.gif|thumb|350px|Hitbox visualization showing the Ice Climbers' pummel.]]
{{competitive expertise}}
==Overview==
==Overview==
The leader of the duo excitedly headbutts their target. It's faster but weaker than most.
On top of tacking on extra damage, players can use pummels as a [[buffer]] or metronome to help time their desynced grab setups.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100

Latest revision as of 20:47, May 21, 2024

Hitbox visualization showing the Ice Climbers' pummel.

Overview[edit]

The leader of the duo excitedly headbutts their target. It's faster but weaker than most.

On top of tacking on extra damage, players can use pummels as a buffer or metronome to help time their desynced grab setups.

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Pummel has a larger hitbox (4.8u → 5.8u) that is placed further horizontally (Z offset: 6.4u → 7.4u), allowing it to connect more consistently.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0 Sakurai angle Forward 0 100 30 HitboxTableIcon(False).png 5.8 top 0.0 7.2 7.4 1.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 1
Interruptible 7
Animation length 23
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible