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Bowser (SSBU)/Floor attack (trip): Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserTripAttackSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's getup attack when tripped.]]
[[File:BowserTripAttackSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's getup attack when tripped.]]
{{competitive expertise}}
==Overview==
==Overview==
Swipes with his claw in both sides while getting up. Has [[intangibility]] until attacking the opponent first. Not a great blocking attack if used late.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 19: Line 19:
|ypos=5.0
|ypos=5.0
|zpos=-20.5 to -4.0
|zpos=-20.5 to -4.0
|ff=1.0
|type=Hand
|type=Hand
|effect=Slash
|effect=Slash
Line 27: Line 26:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 38: Line 37:
|r=5.0
|r=5.0
|bn=top
|bn=top
|xpos=0.0
|ypos=5.0
|ypos=5.0
|zpos=23.0 to 4.5
|zpos=23.0 to 4.5
|ff=1.0
|type=Hand
|type=Hand
|effect=Slash
|effect=Slash
Line 79: Line 76:
{{MvSubNavBowser|g=SSBU}}
{{MvSubNavBowser|g=SSBU}}
[[Category:Bowser (SSBU)]]
[[Category:Bowser (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 11:30, June 16, 2022

Hitbox visualization showing Bowser's getup attack when tripped.

OverviewEdit

Swipes with his claw in both sides while getting up. Has intangibility until attacking the opponent first. Not a great blocking attack if used late.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   5.0 top 0.0 5.0 -20.5 to -4.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   5.0 top 0.0 5.0 23.0 to 4.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Intangibility 1-7
Hit 1 19-21
Hit 2 23-24
Interruptible 50
Animation length 63
                                                                                                                             
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible