Captain Falcon (SSBM)/Neutral special: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Falcon Punch SSBM.jpg|thumb|Falcon Punch in ''Melee''.]] | [[File:Falcon Punch SSBM.jpg|thumb|Falcon Punch in ''Melee''.]] | ||
Captain Falcon's neutral special in ''Melee'' is [[Falcon Punch]]. After a | Captain Falcon's neutral special in ''Melee'' is [[Falcon Punch]]. After about a second (52 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. | ||
This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. However, it is an integral part to the [[Sacred Combo]], and is sometimes used in "hard read" situations. | This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. However, it is an integral part to the [[Sacred Combo]], and is sometimes used in "hard read" situations. | ||
Revision as of 23:17, September 9, 2017
Overview
Captain Falcon's neutral special in Melee is Falcon Punch. After about a second (52 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. However, it is an integral part to the Sacred Combo, and is sometimes used in "hard read" situations.
Slower than in the last game, Falcon Punch has three different hitboxes, dependent on distance. When it is reversed, all hitboxes deal 1% more damage and slightly higher knockback, and when it is used in the air, all hitboxes deal 1% less damage. Reverse aerial Falcon Punches have no change in damage but still deal slightly higher knockback.
Type | Damage |
---|---|
Falcon Punch (close) | 27%, most knockback |
Falcon Punch (far) | 24%, least knockback |
Falcon Punch (very close) | 25%, medium knockback |
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