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Disable: Difference between revisions

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The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, [[wavedashing]] into it or [[jump cancel]]ing it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it.
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, [[wavedashing]] into it or [[jump cancel]]ing it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it.


In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo.
In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. In addition, the cooldown of Disable has decreased, and the stun duration for opponents has been lengthened, making it a very viable strategy to ensure a KO once characters are damaged enough, albeit still a risky maneuver. 


Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]].
Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]].

Revision as of 18:05, May 27, 2016

Disable
Disable
Disable in SSB4.
User Mewtwo
Universe Pokémon
Article on Bulbapedia Disable (move)

Disable (かなしばり, Temporary Binding) is Mewtwo's down special move.

Overview

Disable being reflected, demonstrating how it works as a projectile.

Mewtwo shoots out a short flash from its eyes, and any opponent facing Mewtwo and being right in front of it will be dazed for a short period. If the move is performed on a dazed character the target flies off taking 1% damage, but recovers upon landing. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will flinch but instantly recover after the freeze frames, taking no appreciable knockback.

The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged smash attack. For a better use, wavedashing into it or jump canceling it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a projectile, so alert opponents facing Mewtwo can reflect, powershield, and counter it.

In SSB4, Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. In addition, the cooldown of Disable has decreased, and the stun duration for opponents has been lengthened, making it a very viable strategy to ensure a KO once characters are damaged enough, albeit still a risky maneuver.

Disable can be used to perform certain glitches in Melee, including the Disable jump.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Disable
MewtwoDown1-SSB4.png
"Stuns an enemy you make eye contact with. Has no effect if you're not facing one another."
  1. Disable: Default.

Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6).

Techniques

Short Hop Disable

Mewtwo performing a Short Hop Disable

Performing Disable while running will stop Mewtwo in place. However, by short hopping first, it can retain its horizontal momentum.

Disable Jump

The disable jump is a technique and glitch in Super Smash Bros. Melee. It is triggered by Mewtwo hitting another character with Disable during the initial frames of their up special move. The timing can be hard to dictate, but if the glitch is performed correctly the target will be sent high into the air, past the hoop. The opponent then become helpless until landing.

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Origin

Disable in Generation VI.

Disable is a Normal-type status move introduced in Generation I. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations. Its depiction in the Smash series, in which it prevents the victim from moving entirely, is closer to how the move works in the Pokémon anime series. It is part of Mewtwo's starting moveset in every game.

Gallery

Trivia

  • In Melee, Mewtwo's irises turn yellow while using Disable, while in SSB4 they instead turn green.
  • Disable is the only down special move used by a Pokémon in the Super Smash Bros. series that cannot be taught via TM or HM in the Pokémon series.
  • The Japanese name of this move is related to the term kanashibari (金縛り, lit. gold binding), the Japanese term for sleep paralysis.
  • The function of Disable in Smash resembles a different Pokémon move altogether: Glare, which consists in the user making eye contact with the opposing Pokémon in order to paralyze it. However, Mewtwo cannot learn Glare in the Pokémon games.