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Bidou: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
[[File:Bidou_controller_layout.jpg|thumb|400px|A [[controls]] layout for Bidou.]]
[[File:Bidou_controller_layout.jpg|thumb|400px|A [[controls]] layout for Bidou.]]
'''Bidou''' refers to an [[advanced technique]] exclusively in {{forwiiu}}. By moving a joystick while holding down corresponding button inputs, it is possible to register a control stick input for only one [[frame]]. This makes many [[advanced technique]]s that would otherwise require frame perfect or precise inputs to be performed easily.  
'''Bidou''' refers to a control scheme used exclusively for {{forwiiu}}. By moving a controller's right [[control stick]] while holding down corresponding button inputs, it is possible to register a left control stick input for only one [[frame]]. This makes many [[advanced technique]]s that would otherwise require frame perfect or precise inputs to be performed easily.


Bidou requires a particular input scheme consisting of a second [[control stick]] and shoulder buttons, so it has varying levels of compatibility with controllers:
==Methods==
* The [[Wii U Pro Controller]], [[GamePad]], and [[Classic Controller]] each have four shoulder buttons and a fully configurable second stick, making them ideal for Bidou.  
There are three known right stick configurations that allow for Bidou, all of which require a button and the right stick to be set to the same input.
* The [[GameCube controller]]'s [[C-Stick]] acts as a configurable second stick, but it only features three shoulder buttons, so workarounds are required. The most common solution is to set the three shoulder buttons to [[Special]], [[Shield]], and [[Attack]], and turn on Tap [[Jump]]. Alternatively, one can grip the right side of the controller in a claw fashion such that the player uses both their index finger and thumb for all the face buttons instead of just the thumb, resting their middle finger on [[Z]] and ring finger on [[R]], and changing [[X]] or [[Y]] to [[Grab]] for a complete control scheme.
*'''[[Special move|Special]] Bidou''', the most well-known variation, requires the right stick and a button to be set to Special Move, and Attack + Special Move for smash attack to be turned off. Special Bidou inputs are performed by holding down the Special Move button and moving the right stick.  
* The [[Wii Remote]] only has control stick functions on the [[D-Pad]] and one shoulder button, making it impossible to perform Bidou with. Adding the [[Nunchuk]] supplies two more shoulder buttons, while opening up the D-Pad for extra inputs; Shake Smash can act as the second stick, making it technically possible to perform Bidou with the Wii Remote + Nunchuk combo using the [[smash attack]] method, though Shake Smash is not as consistent as an actual second stick.
*'''[[Smash attack|Smash]] Bidou''' requires the right stick to be set to Smash Attack, two different buttons to be set to Attack and Special Move, and Attack + Special Move for smash attack to be turned on. Smash Bidou inputs are performed by holding down the Attack and Special Move buttons and moving the right stick. This is the only method of Bidou available to the Wii Remote + Nunchuk combo, as Shake Smash cannot be remapped to anything else.
* The original [[3DS]] has only one control stick and two shoulder buttons, making it impossible to perform Bidou with. The new [[3DS]] features its own C-Stick and two additional shoulder buttons, but these cannot be configured; on top of this, {{for3ds}} only allows switching commands around and not assigning new commands, making Bidou impossible on that version and on a 3DS in general, even with the ability to remap the original 3DS buttons in {{forwiiu}}.
*'''[[Tilt attack|Tilt]] Bidou''', commonly known as "Ghetto Bidou" because of the popularity of controller configurations that set the right stick to Attack, requires the right stick and a button to be set to Attack. Tilt Bidou inputs are performed by holding down the Attack button and moving the right stick. Unlike the other two variations, Tilt Bidou only yields tilt inputs, making it less useful.  


There are three known second stick configurations that allow for Bidou, all of which require a button and the second stick to be set to the same input.
===Compatibility===
* Special Bidou, the most well-known variation, requires the second stick and a button to be set to Special Move, and Attack + Special Move for smash attack to be turned off. Special Bidou inputs are performed by holding down the Special Move button and moving the second stick.
Because Bidou involves the use of both control sticks at the same time, it is common to set the shoulder buttons to [[Shield]], [[Attack]], and [[Special Move]], and either turn on Tap [[Jump]], or assign Jump to a fourth shoulder button if it is available. Therefore, it has varying levels of compatibility with controllers:
* Smash Bidou requires the second stick to be set to Smash Attack, two different buttons to be set to Attack and Special Move, and Attack + Special Move for smash attack to be turned on. Smash Bidou inputs are performed by holding down the Attack and Special Move buttons and moving the second stick. This is the only method of Bidou available to the Wii Remote + Nunchuk combo, as Shake Smash cannot be remapped to anything else.
* [[Tilt attack|Tilt]] Bidou, commonly known as Ghetto Bidou because of the popularity of controller configurations that set the second stick to Attack, requires the second stick and a button to be set to Attack. Tilt Bidou inputs are performed by holding down the Attack button and moving the second stick. Unlike the other two variations, Tilt Bidou only yields tilt inputs, making it less useful.


Because Bidou involves the use of both control sticks at the same time, it is common to set the shoulder buttons to Shield, Attack, and Special Move, and either turn on Tap Jump, or assign Jump to a fourth shoulder button if it is available. For simplicity, the article will refer to the the layout with the second stick set to Special only.  
*The [[Wii U Pro Controller]], [[GamePad]], and [[Classic Controller]] each have four shoulder buttons and a fully configurable right stick, making them ideal for Bidou.
*The [[GameCube controller]]'s [[C-Stick]] acts as a configurable right stick, but it only features three shoulder buttons, so workarounds are required. The most common solution is to set the three shoulder buttons to Special, Shield, and Attack, and turn on Tap Jump. Alternatively, one can grip the right side of the controller in a claw fashion such that the player uses both their index finger and thumb for all the face buttons instead of just the thumb, resting their middle finger on [[Z]] and ring finger on [[R]], and changing [[X]] or [[Y]] to [[Grab]] for a complete control scheme.
*The [[Wii Remote]] only has control stick functions on the [[directional pad]] and one shoulder button, making it impossible to perform Bidou with. Adding the [[Nunchuk]] supplies two more shoulder buttons, while opening up the directional pad for extra inputs; Shake Smash can act as the right stick, making it technically possible to perform Smash Bidou with the Wii Remote + Nunchuk combo, though Shake Smash is not as consistent as an actual right stick.
*The original [[3DS]] has only one control stick and two shoulder buttons, making it impossible to perform Bidou with. The new [[3DS]] features its own C-Stick and two additional shoulder buttons, but these cannot be configured; on top of this, {{for3ds}} only allows switching commands around and not assigning new commands, making Bidou impossible on that version and on a 3DS in general, even with the ability to remap the original 3DS buttons in {{forwiiu}}.


==History==
==History==
Bidou was brought into the spotlight by [[My Smash Corner]] from a [https://youtu.be/avr9CQlSqRI video] previously uploaded by a Japanese smasher, and is believed to have the potential to affect the [[metagame]] sometime in the future if a player masters its capabilities. The application of this tech requires the usage of other techniques, such as [[perfect pivot]]ing, [[dash dancing]], and [[fox-trot]]ing. Unlike other advanced techniques, Bidou is not so much a technique as it is a method of playing ''Smash'', as it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in ''Smash''. It is currently unpopular in terms of usage among most players attending tournaments due to the difficulty and dedication in having to adapt to the unique control scheme into muscle memory, particularly for ''Smash'' veterans who have played with relatively unchanged controls for years. Nevertheless, it has gained a lot of attention, due to several useful applications that are often too difficult to pull off consistently with a default control scheme.
:''Note: This section of the article will refer to Special Bidou, as it is the original form of the technique and the most well-known method to perform it.''
Bidou was brought into the spotlight by [[My Smash Corner]] from a [https://youtu.be/avr9CQlSqRI video] previously uploaded by a Japanese smasher, and is believed to have the potential to affect the [[metagame]] sometime in the future if a player masters its capabilities. The application of this tech requires the usage of other techniques, such as [[perfect pivot]]ing, [[dash dancing]], and [[fox-trot]]ing. Though it is referred to as an advanced technique, Bidou is not so much of a technique as it is a method of playing ''Smash'', since it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in ''Smash''. It is currently unpopular in terms of usage among most players attending tournaments due to the difficulty and dedication in having to adapt to the unique control scheme into muscle memory, particularly for ''Smash'' veterans who have played with relatively unchanged controls for years. Nevertheless, it has gained a lot of attention, due to several useful applications that are often too difficult to pull off consistently with a default control scheme.


==Technical Details==
==Technical Details==
Bidou takes advantage of the way inputs are handled in ''Smash 4''. Normally, a second stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either Attack or Special Move, depending on what the second stick is set to. If the corresponding button input is held down, however, the additional Attack or Special Move second stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, the second stick can then be used as a special directional stick that registers 1-frame inputs only.
Bidou takes advantage of the way inputs are handled in ''Smash 4''. Normally, a right stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either Attack or Special Move, depending on what the right stick is set to. If the corresponding button input is held down, however, the additional Attack or Special Move right stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, the right stick can then be used as a special directional stick that registers 1-frame inputs only.


==Videos==
==Videos==

Revision as of 02:23, April 17, 2016

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You can discuss this issue on the talk page or edit this page to improve it.
A controls layout for Bidou.

Bidou refers to a control scheme used exclusively for Super Smash Bros. for Wii U. By moving a controller's right control stick while holding down corresponding button inputs, it is possible to register a left control stick input for only one frame. This makes many advanced techniques that would otherwise require frame perfect or precise inputs to be performed easily.

Methods

There are three known right stick configurations that allow for Bidou, all of which require a button and the right stick to be set to the same input.

  • Special Bidou, the most well-known variation, requires the right stick and a button to be set to Special Move, and Attack + Special Move for smash attack to be turned off. Special Bidou inputs are performed by holding down the Special Move button and moving the right stick.
  • Smash Bidou requires the right stick to be set to Smash Attack, two different buttons to be set to Attack and Special Move, and Attack + Special Move for smash attack to be turned on. Smash Bidou inputs are performed by holding down the Attack and Special Move buttons and moving the right stick. This is the only method of Bidou available to the Wii Remote + Nunchuk combo, as Shake Smash cannot be remapped to anything else.
  • Tilt Bidou, commonly known as "Ghetto Bidou" because of the popularity of controller configurations that set the right stick to Attack, requires the right stick and a button to be set to Attack. Tilt Bidou inputs are performed by holding down the Attack button and moving the right stick. Unlike the other two variations, Tilt Bidou only yields tilt inputs, making it less useful.

Compatibility

Because Bidou involves the use of both control sticks at the same time, it is common to set the shoulder buttons to Shield, Attack, and Special Move, and either turn on Tap Jump, or assign Jump to a fourth shoulder button if it is available. Therefore, it has varying levels of compatibility with controllers:

  • The Wii U Pro Controller, GamePad, and Classic Controller each have four shoulder buttons and a fully configurable right stick, making them ideal for Bidou.
  • The GameCube controller's C-Stick acts as a configurable right stick, but it only features three shoulder buttons, so workarounds are required. The most common solution is to set the three shoulder buttons to Special, Shield, and Attack, and turn on Tap Jump. Alternatively, one can grip the right side of the controller in a claw fashion such that the player uses both their index finger and thumb for all the face buttons instead of just the thumb, resting their middle finger on Z and ring finger on R, and changing X or Y to Grab for a complete control scheme.
  • The Wii Remote only has control stick functions on the directional pad and one shoulder button, making it impossible to perform Bidou with. Adding the Nunchuk supplies two more shoulder buttons, while opening up the directional pad for extra inputs; Shake Smash can act as the right stick, making it technically possible to perform Smash Bidou with the Wii Remote + Nunchuk combo, though Shake Smash is not as consistent as an actual right stick.
  • The original 3DS has only one control stick and two shoulder buttons, making it impossible to perform Bidou with. The new 3DS features its own C-Stick and two additional shoulder buttons, but these cannot be configured; on top of this, Super Smash Bros. for Nintendo 3DS only allows switching commands around and not assigning new commands, making Bidou impossible on that version and on a 3DS in general, even with the ability to remap the original 3DS buttons in Super Smash Bros. for Wii U.

History

Note: This section of the article will refer to Special Bidou, as it is the original form of the technique and the most well-known method to perform it.

Bidou was brought into the spotlight by My Smash Corner from a video previously uploaded by a Japanese smasher, and is believed to have the potential to affect the metagame sometime in the future if a player masters its capabilities. The application of this tech requires the usage of other techniques, such as perfect pivoting, dash dancing, and fox-troting. Though it is referred to as an advanced technique, Bidou is not so much of a technique as it is a method of playing Smash, since it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in Smash. It is currently unpopular in terms of usage among most players attending tournaments due to the difficulty and dedication in having to adapt to the unique control scheme into muscle memory, particularly for Smash veterans who have played with relatively unchanged controls for years. Nevertheless, it has gained a lot of attention, due to several useful applications that are often too difficult to pull off consistently with a default control scheme.

Technical Details

Bidou takes advantage of the way inputs are handled in Smash 4. Normally, a right stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either Attack or Special Move, depending on what the right stick is set to. If the corresponding button input is held down, however, the additional Attack or Special Move right stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, the right stick can then be used as a special directional stick that registers 1-frame inputs only.

Videos

<youtube>mH528Pdh1Rk</youtube> <youtube>C48RngtqwwI</youtube>