Master Hand (SSB4): Difference between revisions

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(basic moveset stuff, don't think I'm missing anything but could be wrong - do they still have Applause or Sandwich Punch? I don't remember seeing them so far)
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*Master Hand and Crazy Hand now share the same pool of HP.
*Master Hand and Crazy Hand now share the same pool of HP.
*Master Hand and Crazy Hand are heavily buffed; and also have a much larger moveset.
*Master Hand and Crazy Hand are heavily buffed; and also have a much larger moveset.
==Moveset==
===Individual===
{|class="wikitable"
!Move!!Damage!!Description
|-
|Big Swipe|| ||Master Hand makes a wide swipe across the stage.
|-
|Fake-Out Slap|| ||Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
|-
|Finger Bullet|| ||Fires a pair of bullets. At low HP, fires three pairs.
|-
|Finger Drill|| ||Master Hand flies up and comes down onto the player, drilling into them.
|-
|Finger Walk|| ||Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them.
|-
|Fireball Blitz|| ||Master Hand produces a large fireball and squeezes it, causing it to break into fragments that scatter across the stage.
|-
|Flying Punch|| ||Master Hand zooms in from the background with a punch.
|-
|Icy Wind|| ||Master Hand flaps rapidly, causing a wind that pushes to the right and spawns icy projectiles.
|-
|Jetstream|| ||Master Hand fires into the air and swoops in from the background.
|-
|Laser Nail|| ||Master Hand fires a laser from each fingertip.
|-
|Platform Dealer||0%||Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
|-
|Power Punch|| ||Master Hand hovers above the player and drops down in an explosive fist.
|-
|Sleeper Grab|| ||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an [[asleep]] state.
|-
|Snapper|| ||Master Hand snaps his fingers. If the player is hit by this on the ground, they are instantly [[stun]]ned.
|-
|Toss Grab|| ||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.
|}
===In combination with Crazy Hand===
{|class="wikitable"
!Move!!Damage!!Description
|-
|Cross Punch|| ||Crazy Hand punches across the stage, with Master Hand catching him.
|-
|Dual Sweep|| ||Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
|-
|Juggling Act|| ||The two hands begin tossing small orbs of energy back and forth between each other. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player.
|}


[[Category:Master Hand]]
[[Category:Master Hand]]

Revision as of 23:36, October 8, 2014

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Master Hand and Kirby.
Master Hand teaming up with Crazy Hand

Master Hand reprises his role as the final boss of Classic Mode in Super Smash Bros. for Nintendo 3DS, at least at the lower intensities. In higher intensities, he is fought along with Crazy Hand and after taking a certain amount of damage transforms into a dark mass called the Master Core. This new entity takes the form of a giant humanoid, a scorpion-like beast, a set of floating swords, and eventually a copy of the player's character. When the doppelganger is defeated, the core is exposed in the form of an item similar in appearance to a Smash Ball, which the player must knock off of the stage, defeating him completely.

Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have multiple new attacks, such as tossing energy balls to one another and opening a rift that sucks in characters that get caught inside.

Changes from Brawl to SSB4

An icon for denoting incomplete things.
  • On high Intensities, Master Hand will "Rip Open" after a set amount of damage is done and will become the Master Core.
  • Master Hand and Crazy Hand now share the same pool of HP.
  • Master Hand and Crazy Hand are heavily buffed; and also have a much larger moveset.

Moveset

Individual

Move Damage Description
Big Swipe Master Hand makes a wide swipe across the stage.
Fake-Out Slap Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
Finger Bullet Fires a pair of bullets. At low HP, fires three pairs.
Finger Drill Master Hand flies up and comes down onto the player, drilling into them.
Finger Walk Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them.
Fireball Blitz Master Hand produces a large fireball and squeezes it, causing it to break into fragments that scatter across the stage.
Flying Punch Master Hand zooms in from the background with a punch.
Icy Wind Master Hand flaps rapidly, causing a wind that pushes to the right and spawns icy projectiles.
Jetstream Master Hand fires into the air and swoops in from the background.
Laser Nail Master Hand fires a laser from each fingertip.
Platform Dealer 0% Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
Power Punch Master Hand hovers above the player and drops down in an explosive fist.
Sleeper Grab Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an asleep state.
Snapper Master Hand snaps his fingers. If the player is hit by this on the ground, they are instantly stunned.
Toss Grab Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.

In combination with Crazy Hand

Move Damage Description
Cross Punch Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act The two hands begin tossing small orbs of energy back and forth between each other. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player.