SmashWiki:12TP/Smash Bros. DOJO!! 09: Difference between revisions
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<div style="text-align:center">[[Image:SSB64DOJO Fire Fox recovery.gif|160x120px|class=ssb64-site-img-4px]]<br/> | <div style="text-align:center">[[Image:SSB64DOJO Fire Fox recovery.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{rollover|The typical recovery path.|復帰を狙うは定石。}}<br/>{{TranslationQuality| | <span style="font-size:0.825em;color:#420000">▲{{rollover|The typical recovery path.|復帰を狙うは定石。}}<br/>{{TranslationQuality|That ought to work.|それをしのぐはかけひき。|0.3}}</span></div> | ||
<div align=right><span style="font-size:1.125em">'''▲'''</span></div> | <div align=right><span style="font-size:1.125em">'''▲'''</span></div> | ||
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<div style="text-align:center">[[Image:SSB64DOJO Jigglypuff Ray Gun.gif|160x120px|class=ssb64-site-img-4px]]<br/> | <div style="text-align:center">[[Image:SSB64DOJO Jigglypuff Ray Gun.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality| | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|He's using Jigglypuff to give him the edge! Or something.|あいつの使うプリンには勝てん!とか。|0.3}}</span></div> | ||
<div align=right><span style="font-size:1.125em">'''▲'''</span></div> | <div align=right><span style="font-size:1.125em">'''▲'''</span></div> |
Revision as of 20:37, April 27, 2014
[Third-level]
Smash Bros. DOJO!! 41-45
- Mole tactics -
- Assembling a recovery -
- The difference between 2-player and 4-player matches -
- Use countering characters! -
- Shield moving -
#41 [Tactics] Mole tactics
On Congo Jungle and Planet Zebes, you can slip up through the bottom floor. |
To exploit this, use "mole tactics" to attack with a jumping move. |
That being said, the opponent can shield, jump, or roll to dodge. |
If you decide to shield, move it down just to be sure. |
#42 [Tactics] Assembling a recovery
To return to the stage once knocked away, both one's double jump and up special move should be combined. |
However, each has its ups and downs. |
Double jump:
|
Up special move:
|
First, if it's not possible to recover without both, you must use double jump → up special move. |
The issue is if you only need one of them. |
The double jump can only be used once, but allows more movement freedom and usage of attacks. |
With an up special move, there is very little maneuverability. However, in addition to the attack itself, if you are hit away again before landing you can use it again. |
Taking into account feints, invincibility, and throwing items, there's a wide range of available strategies. |
※Sorry for the length. |
#43 [Info] The difference between 2-player and 4-player matches
Giant Punch (Donkey Kong), Stone (Kirby), Falcon Punch (Falcon), PK Thunder's body attack (Ness), and Hookshot (Link) and Grappling Beam (Samus) are examples of strong but slow attacks. |
What happens depends on whether it's a 2- or 4-player game. In a 2-player game, these attacks are hard to hit with, and easy to dodge. |
On the other hand, in a 4-player game, you can aim for a crowd. |
Character balance is intended to take the midpoint of a 2- and 4-player game, so unfavourable attacks in 2-player games can be money in 4-player ones. |
Even strategy will vary based on the number of participants. |
▲While PK Thunder's body ram is hard to hit in a 2-player game, |
▲if aimed for a crowd... |
#44 [Info] Use countering characters!
One thing that's common in many games |
If this occurs, use another character. |
#45 [System] Shield moving
Shielding defends in all directions, |
This lets you manipulate the shield when it weakens and shrinks. |
However, because rolling involves taps to the left or right, |
...Though it isn't bad to roll, is it? |
By the way, you are invincible for 2 frames when you jump or platform drop out of shield. |