SmashWiki:12TP/Smash Bros. DOJO!! 09
[Third-level]
Smash Bros. DOJO!! 41-45
- Mole tactics -
- Assembling a recovery -
- The difference between 2-player and 4-player matches -
- Use countering characters! -
- Shield moving -
#41 [Tactics] Mole tactics
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On Congo Jungle and Planet Zebes, you can slip up through the bottom floor. |
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To exploit this, use "mole tactics" to attack with a jumping move. |
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That being said, the opponent can shield, jump, or roll to dodge. |
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If you decide to shield, move it down just to be sure. |
#42 [Tactics] Assembling a recovery
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To return to the stage once knocked away, both one's double jump and up special move should be combined. |
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However, each has its ups and downs. |
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Double jump:
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Up special move:
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First, if it's not possible to recover without both, you must use double jump → up special move. |
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The issue is if you only need one of them. |
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The double jump can only be used once, but allows more movement freedom and usage of attacks. |
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With an up special move, there is very little maneuverability. However, in addition to the attack itself, if you are hit away again before landing you can use it again. |
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Taking into account feints, invincibility, and throwing items, there's a wide range of available strategies. |
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※Sorry for the length. |
#43 [Info] The difference between 2-player and 4-player matches
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Giant Punch (Donkey Kong), Stone (Kirby), Falcon Punch (Falcon), PK Thunder's body attack (Ness), and Hookshot (Link) and Grappling Beam (Samus) are examples of strong but slow attacks. |
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What happens depends on whether it's a 2- or 4-player game. In a 2-player game, these attacks are hard to hit with, and easy to dodge. |
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On the other hand, in a 4-player game, you can aim for a crowd. |
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Character balance is intended to take the midpoint of a 2- and 4-player game, so unfavourable attacks in 2-player games can be money in 4-player ones. |
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Even strategy will vary based on the number of participants. |
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| ▲While PK Thunder's body ram is hard to hit in a 2-player game, |
▲if aimed for a crowd... |
#44 [Info] Use countering characters!
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One thing that's common in many games |
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If this occurs, use another character. |
#45 [System] Shield moving
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Shielding defends in all directions, |
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This lets you manipulate the shield when it weakens and shrinks. |
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However, because rolling involves taps to the left or right, |
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...Though it isn't bad to roll, is it? |
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By the way, you are invincible for 2 frames when you jump or platform drop out of shield. |


