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Snake (SSBB)/Down tilt: Difference between revisions

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Revision as of 18:43, April 27, 2014

Overview

Down tilt hitbox duration.

Snake sweeps his leg across the ground while in a crawling position. While it is fast and has powerful vertical knockback, it is not as good as his forward and up tilt, due to having less reach and a lower damage output than the forward tilt, and less reach and knockback than the up tilt. Hence, it is generally used much less than the other tilts. Also unlike his other two tilts, the down tilt doesn't have a disjointed hitbox. It can be used as a surprise KO move since it's usually fresh when used.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 AngleIcon80.png 50 100 0 5.0 Right lower leg 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 10% 0 AngleIcon75.png 50 110 0 4.0 Right lower leg 0.0 2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
2 0 10% 0 AngleIcon70.png 50 100 0 3.5 Right upper leg 0.0 1.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
3 0 10% 0 AngleIcon70.png 50 100 0 3.5 Right upper leg 0.0 -3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png

Timing

Hitboxes 6-9
Interruptible 35
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible