Edge momentum shifting: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 1: Line 1:
The '''Cape glide''', or '''aerial cape extension''', is an advanced technique used for [[Mario (SSBB)|Mario]] in ''[[Super Smash Bros. Brawl]]''. It is the act of Mario dashing off the stage and using his running momentum with his cape to reach great distances of the edge. [[Donkey Kong (SSBB)|Donkey Kong]] can also preform this technique the same way Mario can using his forward special move.  
The '''Cape glide''', or '''aerial cape extension''', is an advanced technique used for [[Mario (SSBB)|Mario]] in ''[[Super Smash Bros. Brawl]]''. It is the act of Mario dashing off the stage and using his running momentum with his cape to reach great distances of the edge. [[Donkey Kong (SSBB)|Donkey Kong]] can also preform this technique in the same way Mario can using his [[side special move]].  
 
==How to Cape glide==
==How to Cape glide==
Cape gliding (or CGing) is very tricky to master but once gotten down, can be amazing for edge guarding. To start a cape glide, first dash towards the edge, then just as Mario goes over the edge, initiate the cape. The result should be that Mario glides out a long distance off the stage with his mid air jump saved. If done wrong, Mario will either barely go anywhere or a slight glide will be produced.
Cape gliding (or CGing) is very tricky to perform but, once mastered, can be amazing for [[edge-guarding]]. To start a cape glide, first dash towards the edge, then just as Mario goes over the edge, initiate the cape. The result should be that Mario glides out a long distance off the stage with his mid air jump saved. If performed incorrectly, Mario will either barely go anywhere or a slight glide will be produced.


==Applications==
==Applications==


There are many ways of using the cape glide for edge guarding purposes mostly. All of the aerial moves can be done at this point but what probaly would be the most useful one would be his [[fair]] [[meteor smash]], because if timed right, the player can always recover with a cape glide and it looks very professional. For Donkey Kong, the [[side special]] is the meteor, so it is very useful for spiking opponents that DK would not be able to hit otherwise (his other spikes would be too slow).
There are many ways of using the cape glide for edge guarding purposes mostly. All of the aerial moves can be done at this point but what probably would be the most useful one would be his [[forward aerial]] [[meteor smash]], because if timed right, the player can always recover with a cape glide and it looks very professional. For Donkey Kong, the [[side special]] is the meteor, so it is very useful for [[spike|spiking]] opponents that DK would not be able to hit otherwise (his other spikes would be too slow).


Mario can also use the Cape to Cape dash, which is Cape gliding on-stage. This is done by performing a regular Cape glide, but reversing Mario's direction before he glides off-stage. This is only possible on some platforms.
Mario can also use the Cape to Cape dash, which is Cape gliding on-stage. This is done by performing a regular Cape glide, but reversing Mario's direction before he glides off-stage. This is only possible on some platforms.


Another use that is a bit trickier but a very good edge guard technique is to do what some call a "[[FLUDD]] Wall" or FW. This is done by cape gliding (assuming Fludd is fully charged) then mid air jumping and then immediately use FLUDD. This will cause Mario to fall while using spraying as an edge guard making a "wall". Note that to recover from this, the player must immediately use Mario's [[Super Jump Punch|up special]] or else the player will [[self-destruct]]. With the right timing, the cape can edge guard on its own just like the stationary cape does.  
Another use that is a bit trickier but a very good edge guard technique is to do what some call a "[[F.L.U.D.D.]] Wall" ("FW"). This is done by cape gliding (assuming F.L.U.D.D. is fully charged) then mid air jumping and then immediately use F.L.U.D.D.. This will cause Mario to fall while using spraying as an edge guard making a "wall". Note that to recover from this, the player must immediately use Mario's [[Super Jump Punch|up special]] or else the player will [[self-destruct]]. With the right timing, the cape can edge guard on its own just like the stationary cape does.  


Additionally, the technique is also useful for quick maneuverability on levels with midair platforms such as Battlefield.
Additionally, the technique is also useful for quick manoeuvrability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].


==Video==
==Video==

Revision as of 13:24, December 6, 2010

The Cape glide, or aerial cape extension, is an advanced technique used for Mario in Super Smash Bros. Brawl. It is the act of Mario dashing off the stage and using his running momentum with his cape to reach great distances of the edge. Donkey Kong can also preform this technique in the same way Mario can using his side special move.

How to Cape glide

Cape gliding (or CGing) is very tricky to perform but, once mastered, can be amazing for edge-guarding. To start a cape glide, first dash towards the edge, then just as Mario goes over the edge, initiate the cape. The result should be that Mario glides out a long distance off the stage with his mid air jump saved. If performed incorrectly, Mario will either barely go anywhere or a slight glide will be produced.

Applications

There are many ways of using the cape glide for edge guarding purposes mostly. All of the aerial moves can be done at this point but what probably would be the most useful one would be his forward aerial meteor smash, because if timed right, the player can always recover with a cape glide and it looks very professional. For Donkey Kong, the side special is the meteor, so it is very useful for spiking opponents that DK would not be able to hit otherwise (his other spikes would be too slow).

Mario can also use the Cape to Cape dash, which is Cape gliding on-stage. This is done by performing a regular Cape glide, but reversing Mario's direction before he glides off-stage. This is only possible on some platforms.

Another use that is a bit trickier but a very good edge guard technique is to do what some call a "F.L.U.D.D. Wall" ("FW"). This is done by cape gliding (assuming F.L.U.D.D. is fully charged) then mid air jumping and then immediately use F.L.U.D.D.. This will cause Mario to fall while using spraying as an edge guard making a "wall". Note that to recover from this, the player must immediately use Mario's up special or else the player will self-destruct. With the right timing, the cape can edge guard on its own just like the stationary cape does.

Additionally, the technique is also useful for quick manoeuvrability on levels with midair platforms such as Battlefield.

Video

<youtube>GlWDM_xdk1I</youtube>