Super Smash Bros. 4

Link (SSB4)/Up special/Default: Difference between revisions

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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== ===Ground=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Early hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=14% |ang...)
 
 
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{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Spin Attack}}[[File:LinkSpinAttackGround.gif|thumb|270px|Hitbox visualization showing Link's grounded Spin Attack.]]
[[File:LinkSpinAttackAir.gif|thumb|270px|Hitbox visualization showing Link's aerial Spin Attack.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
[[File:S4 Link Up B update history.gif|thumb|270px|Hitbox visualization showing the changes to Link's Spin Attack hitboxes over time. Note that this only shows the grounded version's clean hit]]
 
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).}}
*{{buff|The grounded version has a new clean hit during its first two active frames which deals more damage on its near hits (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}}
**{{buff|After the new early hit, the early mid hit deals significantly more damage on the near hits compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.}}
*{{buff|Far hit X position (6.6 → 7), giving it more range.}}
 
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Grounded Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 85/85/82).}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.}}
 
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{buff|Grounded angles (47° (clean)/45° (early mid/late mid) → 45°/43°) and knockback scaling (85 (clean/early mid)/82 (late mid)/80 (late) → 86/84/82).}}
*{{buff|Grounded far hit damage (9% (clean)/7% (early mid/late mid)/5% (late) → 11.2%/9.6%/7.2%/5.6%).}}
*{{buff|Grounded far hit X offset (6.5 (clean)/7 (early mid/late mid/late) → 7/8).}}
*{{buff|Aerial hits 1, 3, 5 and 7's near hits now always launch opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably.}}
*{{change|Aerial hits 1-8 now have weight independent knockback.}}
*{{change|Aerial hit 1 low hitbox set knockback (100 → 40).}}
*{{change|Aerial hit 3 low hitbox set knockback (100 → 50).}}
*{{change|Aerial hit 5 low hitbox set knockback (100 → 55).}}
*{{change|Aerial hit 7 high/low hitbox set knockback (45 (high)/80 (low) → 60/50).}}
*{{nerf|Aerial hit 9 hitlag (1.8x → 2x).}}


==Hitboxes==
==Hitboxes==


===Ground===
===Grounded===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=14%
|damage=14%
|angle=47
|angle=45
|bk=60
|bk=60
|ks=85
|ks=86
|fkv=0
|fkv=0
|r=4.0
|r=4.0
Line 34: Line 64:
|part=0
|part=0
|damage=14%
|damage=14%
|angle=47
|angle=45
|bk=60
|bk=60
|ks=85
|ks=86
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 56: Line 86:
|part=0
|part=0
|damage=11.2%
|damage=11.2%
|angle=47
|angle=45
|bk=60
|bk=60
|ks=85
|ks=86
|fkv=0
|fkv=0
|r=3.0
|r=3.0
|bn=1001
|bn=1001
|xpos=6.5
|xpos=7.0
|ypos=0.0
|ypos=0.0
|zpos=2.5
|zpos=2.5
Line 73: Line 103:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Early mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=12%
|damage=12%
|angle=45
|angle=43
|bk=48
|bk=48
|ks=85
|ks=86
|fkv=0
|fkv=0
|r=4.0
|r=4.0
Line 99: Line 129:
|part=0
|part=0
|damage=12%
|damage=12%
|angle=45
|angle=43
|bk=48
|bk=48
|ks=85
|ks=86
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 120: Line 150:
|part=0
|part=0
|damage=9.6%
|damage=9.6%
|angle=45
|angle=43
|bk=48
|bk=48
|ks=85
|ks=86
|fkv=0
|fkv=0
|r=3.0
|r=3.0
|bn=1001
|bn=1001
|xpos=7.0
|xpos=8.0
|ypos=1.0
|ypos=1.0
|zpos=-2.0
|zpos=-2.0
Line 137: Line 167:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=9%
|damage=9%
|angle=45
|angle=43
|bk=48
|bk=48
|ks=82
|ks=84
|fkv=0
|fkv=0
|r=4.0
|r=4.0
Line 163: Line 193:
|part=0
|part=0
|damage=9%
|damage=9%
|angle=45
|angle=43
|bk=48
|bk=48
|ks=82
|ks=84
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 184: Line 214:
|part=0
|part=0
|damage=7.2%
|damage=7.2%
|angle=45
|angle=43
|bk=48
|bk=48
|ks=82
|ks=84
|fkv=0
|fkv=0
|r=3.0
|r=3.0
|bn=1001
|bn=1001
|xpos=7.0
|xpos=8.0
|ypos=1.0
|ypos=1.0
|zpos=-2.0
|zpos=-2.0
Line 201: Line 231:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Latest hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 208: Line 238:
|angle=361
|angle=361
|bk=20
|bk=20
|ks=80
|ks=82
|fkv=0
|fkv=0
|r=4.0
|r=4.0
Line 228: Line 258:
|angle=361
|angle=361
|bk=20
|bk=20
|ks=80
|ks=82
|fkv=0
|fkv=0
|r=3.0
|r=3.0
Line 248: Line 278:
|angle=361
|angle=361
|bk=20
|bk=20
|ks=80
|ks=82
|fkv=0
|fkv=0
|r=3.0
|r=3.0
|bn=1001
|bn=1001
|xpos=7.0
|xpos=8.0
|ypos=1.0
|ypos=1.0
|zpos=-2.0
|zpos=-2.0
Line 264: Line 294:
|}
|}


===Air===
===Aerial===
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 279: Line 308:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=4.0
|ypos=4.0
|ystretch=4.0
|zpos=1.0
|zpos=1.0
|zstretch=1.0
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 289: Line 321:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 300: Line 332:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=-4.0
|ypos=-4.0
|ystretch=-4.0
|zpos=-1.0
|zpos=-1.0
|zstretch=-1.0
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 310: Line 345:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
|damage=4%
|damage=4%
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 321: Line 357:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=-6.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
Line 332: Line 369:
}}
}}
{{HitboxTableTitle|Hit 2|42}}
{{HitboxTableTitle|Hit 2|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 354: Line 391:
}}
}}
{{HitboxTableTitle|Hit 3|42}}
{{HitboxTableTitle|Hit 3|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 365: Line 402:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=3.0
|ypos=3.0
|zpos=2.5
|zpos=2.5
|ystretch=3.0
|zstretch=2.5
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 375: Line 415:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 386: Line 426:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=-3.0
|ypos=-3.0
|zpos=-2.5
|zpos=-2.5
|ystretch=-3.0
|zstretch=-2.5
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 396: Line 439:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
|damage=2%
|damage=2%
|angle=45
|angle=45
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 407: Line 451:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=-6.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
Line 418: Line 463:
}}
}}
{{HitboxTableTitle|Hit 4|42}}
{{HitboxTableTitle|Hit 4|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 440: Line 485:
}}
}}
{{HitboxTableTitle|Hit 5|42}}
{{HitboxTableTitle|Hit 5|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 451: Line 496:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=3.0
|ypos=3.0
|zpos=2.5
|zpos=2.5
|ystretch=3.0
|zstretch=2.5
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 461: Line 509:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 472: Line 520:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=-3.0
|ypos=-3.0
|zpos=-2.5
|zpos=-2.5
|ystretch=-3.0
|zstretch=-2.5
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 482: Line 533:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
|damage=2%
|damage=2%
|angle=45
|angle=45
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 493: Line 545:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
Line 503: Line 556:
}}
}}
{{HitboxTableTitle|Hit 6|42}}
{{HitboxTableTitle|Hit 6|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 525: Line 578:
}}
}}
{{HitboxTableTitle|Hit 7|42}}
{{HitboxTableTitle|Hit 7|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 536: Line 589:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=3.0
|ypos=3.0
|zpos=1.5
|zpos=1.5
|ystretch=3.0
|zstretch=1.5
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 546: Line 602:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 557: Line 613:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=-3.0
|ypos=-3.0
|zpos=-1.5
|zpos=-1.5
|ystretch=3.0
|zstretch=-1.5
|clang=f
|clang=f
|effect=Slash
|effect=Slash
Line 567: Line 626:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
|damage=2%
|damage=2%
|angle=50
|angle=50
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 578: Line 638:
|bn=1001
|bn=1001
|xpos=0.0
|xpos=0.0
|xstretch=6.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
Line 589: Line 650:
}}
}}
{{HitboxTableTitle|Hit 8|42}}
{{HitboxTableTitle|Hit 8|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 611: Line 672:
}}
}}
{{HitboxTableTitle|Hit 9|42}}
{{HitboxTableTitle|Hit 9|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 622: Line 683:
|bn=1001
|bn=1001
|xpos=3.5
|xpos=3.5
|xstretch=6.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
Line 628: Line 690:
|type=Sword
|type=Sword
|sdi=1.0
|sdi=1.0
|ff=1.8
|ff=2.0
|trip=0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 650: Line 712:
|type=Sword
|type=Sword
|sdi=1.0
|sdi=1.0
|ff=1.8
|ff=2.0
|trip=0
|trip=0
|sfx=Slash
|sfx=Slash
Line 657: Line 719:
|}
|}


*All hits except for the final hit are weight independent.
==Timing==
===Ground===
{|class="wikitable"
|-
!Charges between
|4-5
|-
!Early hit
|8-9
|-
!Clean hit
|10-14
|-
!Late hit
|15-24
|-
!Latest hit
|25-40
|-
!Interruptible
|78
|-
!Animation length
|95
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
===Air===
{|class="wikitable"
!Hits 1-8
|8, 11, 16, 19, 22, 26, 31, 38
|-
!Hit 9
|47-48
|-
!Animation length
|79
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}}


{{MvSubNavLink|g=SSB4}}
{{MvSubNavLink|g=SSB4}}
[[Category:Link (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Latest revision as of 14:19, May 9, 2024

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Spin Attack.
Hitbox visualization showing Link's grounded Spin Attack.
Hitbox visualization showing Link's aerial Spin Attack.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update history[edit]

Hitbox visualization showing the changes to Link's Spin Attack hitboxes over time. Note that this only shows the grounded version's clean hit

Super Smash Bros. 4 1.0.6

  • Buff Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).
  • Buff The grounded version has a new clean hit during its first two active frames which deals more damage on its near hits (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.
    • Buff After the new early hit, the early mid hit deals significantly more damage on the near hits compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.
  • Buff Far hit X position (6.6 → 7), giving it more range.

Super Smash Bros. 4 1.0.8

  • Buff Grounded Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 85/85/82).

Super Smash Bros. 4 1.1.0

  • Buff Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.

Super Smash Bros. 4 1.1.3

  • Buff Grounded angles (47° (clean)/45° (early mid/late mid) → 45°/43°) and knockback scaling (85 (clean/early mid)/82 (late mid)/80 (late) → 86/84/82).
  • Buff Grounded far hit damage (9% (clean)/7% (early mid/late mid)/5% (late) → 11.2%/9.6%/7.2%/5.6%).
  • Buff Grounded far hit X offset (6.5 (clean)/7 (early mid/late mid/late) → 7/8).
  • Buff Aerial hits 1, 3, 5 and 7's near hits now always launch opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably.
  • Change Aerial hits 1-8 now have weight independent knockback.
  • Change Aerial hit 1 low hitbox set knockback (100 → 40).
  • Change Aerial hit 3 low hitbox set knockback (100 → 50).
  • Change Aerial hit 5 low hitbox set knockback (100 → 55).
  • Change Aerial hit 7 high/low hitbox set knockback (45 (high)/80 (low) → 60/50).
  • Nerf Aerial hit 9 hitlag (1.8x → 2x).

Hitboxes[edit]

Grounded[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0 AngleIcon45.png 60 86 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.4x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 14% 0 AngleIcon45.png 60 86 0 3.0 1001 2.6 0.5 0.8 1.0x 1.4x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 11.2% 0 AngleIcon45.png 60 86 0 3.0 1001 7.0 0.0 2.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Early mid hit
0 0 12% 0 AngleIcon43.png 48 86 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 12% 0 AngleIcon43.png 48 86 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 9.6% 0 AngleIcon43.png 48 86 0 3.0 1001 8.0 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Late mid hit
0 0 9% 0 AngleIcon43.png 48 84 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 9% 0 AngleIcon43.png 48 84 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 7.2% 0 AngleIcon43.png 48 84 0 3.0 1001 8.0 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Late hit
0 0 7% 0 Sakurai angle 20 82 0 4.0 1001 -1.0 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 7% 0 Sakurai angle 20 82 0 3.0 1001 4.3 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 5.6% 0 Sakurai angle 20 82 0 3.0 1001 8.0 1.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Aerial[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 4% 0 AngleIcon85.png Standard 0 100 70 4.0 1001 0.0 4.0 1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 4.0 1.0
1 0 0 4% 0 AngleIcon80.png Standard 0 100 40 4.0 1001 0.0 -4.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 -4.0 -1.0
2 0 0 4% 0 Autolink angle (366) Forwards 0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -6.0 0.0 0.0
Hit 2
0 0 0 2% 0 AngleIcon120.png Standard 0 100 90 5.0 1001 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 3
0 0 0 2% 0 Autolink angle (366) Standard 0 100 60 4.0 1001 0.0 3.0 2.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 3.0 2.5
1 0 0 2% 0 AngleIcon82.png Standard 0 100 50 4.5 1001 0.0 -3.0 -2.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 -3.0 -2.5
2 0 0 2% 0 AngleIcon45.png Forwards 0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -6.0 0.0 0.0
Hit 4
0 0 0 2% 0 AngleIcon120.png Standard 0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 5
0 0 0 2% 0 Autolink angle (366) Standard 0 100 50 4.0 1001 0.0 3.0 2.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 3.0 2.5
1 0 0 2% 0 AngleIcon90.png Standard 0 100 55 4.5 1001 0.0 -3.0 -2.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 -3.0 -2.5
2 0 0 2% 0 AngleIcon45.png Forwards 0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 0.0 0.0
Hit 6
0 0 0 2% 0 AngleIcon120.png Standard 0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 7
0 0 0 2% 0 AngleIcon90.png Standard 0 100 60 4.0 1001 0.0 3.0 1.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 3.0 1.5
1 0 0 2% 0 AngleIcon90.png Standard 0 100 50 4.5 1001 0.0 -3.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 3.0 -1.5
2 0 0 2% 0 AngleIcon50.png Forwards 0 100 85 5.0 1001 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 0.0 0.0
Hit 8
0 0 0 2% 0 AngleIcon120.png Standard 0 100 90 6.5 1001 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 9
0 0 0 4% 0 Sakurai angle Standard 30 200 0 7.0 1001 3.5 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 6.0 0.0 0.0
1 0 0 4% 0 Sakurai angle Standard 30 200 0 7.0 0 0.0 10.0 10.0 1.0x 2.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
  • All hits except for the final hit are weight independent.

Timing[edit]

Ground[edit]

Charges between 4-5
Early hit 8-9
Clean hit 10-14
Late hit 15-24
Latest hit 25-40
Interruptible 78
Animation length 95
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Air[edit]

Hits 1-8 8, 11, 16, 19, 22, 26, 31, 38
Hit 9 47-48
Animation length 79
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible