Link (SSB4)/Down tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:LinkDTilt.gif|thumb|270px|Hitbox visualization showing Link's down tilt.]] | [[File:LinkDTilt.gif|thumb|270px|Hitbox visualization showing Link's down tilt.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
[[File:S4 LinkDTilt update history.gif|thumb|270px|Hitbox visualization showing the changes to Link's down tilt hitboxes over time.]] | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|The main hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it a more consistent combo starter.}} | |||
*{{change|All hitboxes are now static, rather than being attached to Link's sword/body.}} | |||
*{{change|The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | |||
**{{buff|This hitbox overall has slightly more horizontal range compared to the previous hitboxes.}} | |||
**{{nerf|However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.}} | |||
*{{change|The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.}} | |||
*{{nerf|Main hitbox knockback scaling (50 → 30), hindering its KO potential.}} | |||
**{{buff|However, this also improves its combo potential at lower percents.}} | |||
*{{nerf|The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.}} | |||
*{{nerf|The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).}} | |||
*{{buff|Hitboxes Z offsets (12.8 (meteor)/15.4 (main) → 14.1/16.6), improving the move's range.}} | |||
*{{nerf|Damage (12% → 11%).}} | |||
**{{buff|However, its knockback values were not compensated, improving its combo potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|special=y}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
Line 27: | Line 49: | ||
|g=f | |g=f | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
Line 40: | Line 62: | ||
|ypos=2.4 | |ypos=2.4 | ||
|zpos=16.6 | |zpos=16.6 | ||
|ystretch=6.0 | |||
|zstretch=4.6 | |||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
Line 48: | Line 72: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|af=3 | |||
}} | }} | ||
|} | |} |
Latest revision as of 13:36, May 9, 2024
Overview[edit]
Update history[edit]
The main hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it a more consistent combo starter.
All hitboxes are now static, rather than being attached to Link's sword/body.
The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.
This hitbox overall has slightly more horizontal range compared to the previous hitboxes.
However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.
The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.
Main hitbox knockback scaling (50 → 30), hindering its KO potential.
However, this also improves its combo potential at lower percents.
The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.
The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.
Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).
Hitboxes Z offsets (12.8 (meteor)/15.4 (main) → 14.1/16.6), improving the move's range.
Damage (12% → 11%).
However, its knockback values were not compensated, improving its combo potential.
Hitboxes[edit]
Timing[edit]
Hitbox | 11-12 |
---|---|
Interruptible | 30 |
Animation length | 36 |
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![]() Lag time |
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![]() Interruptible |
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