Pichu (SSBU)/Side special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Skull Bash}} | |||
[[File:PichuSideSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Pichu's side special, Skull Bash.]] | [[File:PichuSideSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Pichu's side special, Skull Bash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
When fully charged, Pichu's side special is one of his best shield break options. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{nerf|It causes more recoil damage (1.5% → 1.8%).}} | *{{nerf|It causes more recoil damage (1.5% → 1.8%).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | |||
*{{buff|It causes less recoil damage (1.8% → 1.5%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
The move's true base damage is specified in its parameters, and ranges from 4% to 33% based on charge. More specifically, its base damage is equal to <code>4 + 29 * (charge frames / 150)</code>. A [[smash special move|smash input]] causes the move to start off with 20 charge frames. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 21: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=90 | |ks=90 | ||
Line 25: | Line 35: | ||
|sfx=Electric | |sfx=Electric | ||
|slvl=M | |slvl=M | ||
|hitbits=No floor | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Pichu receives 1.5% recoil damage on frame 17. The move enables ledge grabs from the front starting on frame 25, and from behind starting on frame 54. | |||
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to <code>10 * charge frames / 150</code> rounded down, for a maximum of 10. This delay does not apply if the move is partially charged via smash input without holding the button. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Charges between | ||
| | |13-14 | ||
|- | |- | ||
!Hitbox | |||
|17-52 | |||
|- | |||
!Interruptible (grounded) | |||
|97 | |||
|- | |||
!Interruptible (aerial) | |||
|87 | |||
|- | |||
!Animation length (grounded) | |||
|109 | |||
|- | |||
!Animation length (aerial) | |||
|106 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=36}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=36}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=20}}{{FrameStrip|t=Blank|c=3}} | |||
{{FrameStripEnd}} | |||
===On hit=== | |||
{|class="wikitable" | |||
!Interruptible | !Interruptible | ||
| | |27 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y| | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Friction during startup and charge | |||
|0.02 | |||
|- | |||
!Gravity during startup and charge | |||
|0.05 | |||
|- | |||
!Total charge time | |||
|150 frames | |||
|- | |||
!Starting charge with smash input | |||
|20 frames | |||
|- | |||
!Maximum release delay by charging | |||
|10 frames | |||
|- | |||
!Base damage | |||
|4% to 33% | |||
|- | |||
!Initial horizontal speed on release | |||
|1.8 to 5 | |||
|- | |||
!Initial vertical speed on release | |||
|0.21 to 0.4 | |||
|- | |||
!Gravity on release | |||
|0.011 | |||
|- | |||
!Fall speed on release | |||
|0.8 | |||
|- | |||
!Initial angle when used on slope | |||
|10° | |||
|- | |||
!Angle influence by slope | |||
|0.3 | |||
|- | |||
!Horizontal speed on hit | |||
| -0.6 | |||
|- | |||
!Vertical speed on hit | |||
|1.6 | |||
|- | |||
!Gravity after hitting | |||
|0.1 | |||
|- | |||
!Horizontal speed multiplier on ending | |||
|0.7 | |||
|- | |||
!Ending friction | |||
|0.05 to 0.08 | |||
|- | |||
!Ending gravity | |||
|0.11 | |||
|} | |||
{{MvSubNavPichu|g=SSBU}} | {{MvSubNavPichu|g=SSBU}} | ||
[[Category:Pichu (SSBU)]] | [[Category:Pichu (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Revision as of 21:37, November 29, 2023
Overview
When fully charged, Pichu's side special is one of his best shield break options.
Update History
- It causes more recoil damage (1.5% → 1.8%).
- It causes less recoil damage (1.8% → 1.5%).
Hitboxes
The move's true base damage is specified in its parameters, and ranges from 4% to 33% based on charge. More specifically, its base damage is equal to 4 + 29 * (charge frames / 150)
. A smash input causes the move to start off with 20 charge frames.
Timing
Pichu receives 1.5% recoil damage on frame 17. The move enables ledge grabs from the front starting on frame 25, and from behind starting on frame 54.
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to 10 * charge frames / 150
rounded down, for a maximum of 10. This delay does not apply if the move is partially charged via smash input without holding the button.
Charges between | 13-14 |
---|---|
Hitbox | 17-52 |
Interruptible (grounded) | 97 |
Interruptible (aerial) | 87 |
Animation length (grounded) | 109 |
Animation length (aerial) | 106 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
On hit
Interruptible | 27 |
---|---|
Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Parameters
Horizontal speed multiplier on startup | 0.8 |
---|---|
Friction during startup and charge | 0.02 |
Gravity during startup and charge | 0.05 |
Total charge time | 150 frames |
Starting charge with smash input | 20 frames |
Maximum release delay by charging | 10 frames |
Base damage | 4% to 33% |
Initial horizontal speed on release | 1.8 to 5 |
Initial vertical speed on release | 0.21 to 0.4 |
Gravity on release | 0.011 |
Fall speed on release | 0.8 |
Initial angle when used on slope | 10° |
Angle influence by slope | 0.3 |
Horizontal speed on hit | -0.6 |
Vertical speed on hit | 1.6 |
Gravity after hitting | 0.1 |
Horizontal speed multiplier on ending | 0.7 |
Ending friction | 0.05 to 0.08 |
Ending gravity | 0.11 |