SSB4 Icon.png

Zelda (SSB4)/Neutral attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Hit 1-2 (loop)|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=2.5% |angle=361 |...)
 
mNo edit summary
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
[[File:ZeldaJab.gif|thumb|270px|Hitbox visualization showing Zelda's jab.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
{{GameIcon|ssb4}} [[1.1.0]]
*{{buff|Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.}}
 
{{GameIcon|ssb4}} [[1.1.5]]
*{{buff|Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) → 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1-2 (loop)|42}}
{{HitboxTableTitle|Hit 1-2 (loop)|42}}
Line 9: Line 16:
|id=0
|id=0
|part=0
|part=0
|damage=2.5%
|damage=3%
|angle=361
|angle=361
|bk=0
|bk=0
Line 30: Line 37:
|id=1
|id=1
|part=0
|part=0
|damage=2.5%
|damage=3%
|angle=140
|angle=140
|bk=0
|bk=0
Line 39: Line 46:
|xpos=0.0
|xpos=0.0
|ypos=12.5
|ypos=12.5
|zpos=5.5
|zpos=9.5
|clang=f
|clang=f
|effect=Magic
|effect=Magic
Line 51: Line 58:
|id=2
|id=2
|part=0
|part=0
|damage=2.5%
|damage=3%
|angle=140
|angle=140
|bk=0
|bk=0
Line 73: Line 80:
|id=0
|id=0
|part=0
|part=0
|damage=3%
|damage=5%
|angle=361
|angle=361
|bk=35
|bk=40
|ks=130
|ks=95
|fkv=0
|fkv=0
|r=6.0
|r=6.0
Line 94: Line 101:
|id=1
|id=1
|part=0
|part=0
|damage=3%
|damage=5%
|angle=361
|angle=361
|bk=35
|bk=40
|ks=130
|ks=95
|fkv=0
|fkv=0
|r=3.6
|r=3.6
Line 115: Line 122:
|id=2
|id=2
|part=0
|part=0
|damage=3%
|damage=5%
|angle=361
|angle=361
|bk=35
|bk=40
|ks=130
|ks=95
|fkv=0
|fkv=0
|r=3.6
|r=3.6
Line 135: Line 142:
|}
|}


==Timing==
{|class="wikitable"
!Hits 1-2
|11, 13
|-
!Hit 3
|15
|-
!Interruptible
|24
|-
!Animation length
|39
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 14:47, March 2, 2023

Hitbox visualization showing Zelda's jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update history[edit]

Super Smash Bros. 4 1.1.0

  • Buff Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.

Super Smash Bros. 4 1.1.5

  • Buff Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) → 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-2 (loop)
0 0 3% 0 Sakurai angle 0 100 40 3.2 0 0.0 12.5 5.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
1 0 3% 0 AngleIcon140.png 0 100 40 3.2 0 0.0 12.5 9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
2 0 3% 0 AngleIcon140.png 0 100 30 4.0 0 0.0 12.5 13.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
Final hit
0 0 5% 0 Sakurai angle 40 95 0 6.0 0 0.0 12.5 13.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
1 0 5% 0 Sakurai angle 40 95 0 3.6 0 0.0 12.5 5.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
2 0 5% 0 Sakurai angle 40 95 0 3.6 0 0.0 12.5 9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Magic).png EffectIcon(Magic).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png

Timing[edit]

Hits 1-2 11, 13
Hit 3 15
Interruptible 24
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible