Ness (SSBM)/Up smash: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:NessUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Ness's up smash.]] | [[File:NessUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Ness's up smash.]] | ||
==Application== | |||
While being relatively slow and easy to [[Crouch cancel]], up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the [[Yo-yo glitch]] which is commonly done from [[tech chase]], from [[jab reset]], and sometimes from [[shield poke]]. | |||
==Hitboxes== | ==Hitboxes== | ||
Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox. | Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox. | ||
Line 77: | Line 78: | ||
!Attack Hitboxes | !Attack Hitboxes | ||
|15-31 | |15-31 | ||
|- | |||
!Interruptible | |||
|49 | |||
|- | |- | ||
!Animation length | !Animation length | ||
|49 | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''Lag''' {{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c= | |'''Lag''' {{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=35|s=LagChargeE}}{{FrameStrip|t=Interruptible|c=1}} | ||
|- | |- | ||
|'''Hitboxes''' {{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=18}} | |'''Hitboxes''' {{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=18}} |
Latest revision as of 01:45, September 8, 2022
Application[edit]
While being relatively slow and easy to Crouch cancel, up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the Yo-yo glitch which is commonly done from tech chase, from jab reset, and sometimes from shield poke.
Hitboxes[edit]
Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox.
Timing[edit]
Startup Hitboxes | 12-14 |
---|---|
Charges between | 13-14 |
Attack Hitboxes | 15-31 |
Interruptible | 49 |
Animation length | 49 |
Lag | |||||||||||||||||||||||||||||||||||||||||||||||||
Hitboxes |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|