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Jigglypuff (SSBU)/Forward throw: Difference between revisions

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==Overview==
==Overview==
Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing but, due to how easily it sets up for her edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for tech situations at low percents, which could lead to getting another forward throw.
Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing but, due to how easily it sets up for its edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for tech situations at low percents, which could lead to getting another forward throw.


==Update History==
==Update History==
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|r=10.6
|r=10.6
|bn=bust
|bn=bust
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Body
|type=Body
|effect=Normal
|sfx=None
|sfx=None
|slvl=M
|slvl=M
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|ks=30
|ks=30
|fkv=0
|fkv=0
|ff=0.0
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S

Revision as of 08:51, May 27, 2022

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Jigglypuff forward throw hurtbox and hitbox visualization
JigglypuffFThrowSSBU.gif

Overview

Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing but, due to how easily it sets up for its edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for tech situations at low percents, which could lead to getting another forward throw.

Update History

Super Smash Bros. Ultimate 2.0.0

  • Buff Forward throw launch angle altered (55° → 50°), now sending people into a more desirable angle for edge guarding.

Super Smash Bros. Ultimate 6.0.0

  • Buff Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 5.0% 0 Sakurai angle Standard 40 110 0 HitboxTableIcon(False).png 10.6 bust 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 5.0% AngleIcon35.png Forward 103 30 0 0.0× EffectIcon(Normal).png TypeIcon(Throwing).png S None

Timing

Invincibility 1-12
Hitbox 10-11
Throw Release 12
Interruptible 36
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point
FrameIcon(Interruptible).png
Interruptible