Captain Falcon (SSBM)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Falcon kicks the foe behind him. The move (known officially as Kick Back), has low [[Knockback]] that is usually hard to follow-up on or [[combo]] with unless over a ledge, which is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards. | |||
==Throw data== | ==Throw data== | ||
===Hitbox=== | ===Hitbox=== |
Revision as of 21:41, April 3, 2022
Overview
Falcon kicks the foe behind him. The move (known officially as Kick Back), has low Knockback that is usually hard to follow-up on or combo with unless over a ledge, which is further compounded by the move's slow recovery, which is the slowest of all Falcon's throws, taking a full half a second from the throw point to become actionable. The move deals 9% if all hits connect. The move does see niche use near ledge to set up edgeguards.
Throw data
Hitbox
Throw
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 4% | ![]() |
30 | 130 | 0 | ![]() |
Release | 3% | ![]() |
60 | 100 | 0 | ![]() |
Timing
Invincibility | 1-8 |
---|---|
Hitbox | 12-19 |
Throw Release | 20 |
Animation length | 49 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
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