From SmashWiki, the Super Smash Bros. wiki
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| ==Hitboxes== | | ==Hitboxes== |
| ===Grounded=== | | ===Grounded=== |
| *Because of a frame speed multiplier, the early hit never actually comes out. | | <nowiki>*</nowiki>Because of a frame speed multiplier, the early hit never actually comes out. |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
| {{HitboxTableTitle|Early hit*|36}} | | {{HitboxTableTitle|Early hit*|36}} |
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| }} | | }} |
| |} | | |} |
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| ===Aerial=== | | ===Aerial=== |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
Revision as of 21:19, February 24, 2022
Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used on the ground.
Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used in the air.
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Overview
Hitboxes
Grounded
*Because of a frame speed multiplier, the early hit never actually comes out.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit*
|
0 |
0 |
0 |
1.0 |
0 |
|
Standard |
60 |
431 |
0 |
|
10.0 |
top |
0.0 |
10.0 |
9.0 to 13.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
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Mid hit
|
0 |
0 |
0 |
1.0 |
0 |
|
Standard |
60 |
431 |
0 |
|
8.0 |
top |
0.0 |
11.0 to 20.0 |
9.0 to 10.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
1.0 |
0 |
|
Standard |
60 |
406 |
0 |
|
7.0 |
top |
0.0 |
22.0 |
-8.0 to -2.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Latest hit
|
0 |
0 |
0 |
1.0 |
0 |
|
Standard |
60 |
406 |
0 |
|
8.0 |
top |
0.0 |
10.0 to 16.0 |
-11.5 to -11.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Windbox
|
0 |
0 |
0 |
0.0 |
0 |
|
Standard |
0 |
100 |
80 |
|
13.0 |
top |
0.0 |
15.0 |
-16.0 to 16.0 |
0.0× |
1.0× |
0% |
|
|
|
|
|
|
None |
|
All |
All |
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Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
1.0 |
0 |
|
Standard |
60 |
371 |
0 |
|
10.0 |
top |
0.0 |
10.0 |
9.0 to 13.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Mid hit
|
0 |
0 |
0 |
1.0 |
0 |
|
Standard |
60 |
371 |
0 |
|
8.0 |
top |
0.0 |
11.0 to 20.0 |
9.0 to 10.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
1.0 |
0 |
|
Standard |
60 |
349 |
0 |
|
8.0 |
top |
0.0 |
10.0 to 16.0 |
-11.5 to -11.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Windbox
|
0 |
0 |
0 |
0.0 |
0 |
|
Standard |
0 |
86 |
80 |
|
13.0 |
top |
0.0 |
15.0 |
-16.0 to 16.0 |
0.0× |
1.0× |
0% |
|
|
|
|
|
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None |
|
All |
All |
|
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|
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Timing
Grounded
Hitboxes (Mid, Late, Latest)
|
12, 13, 14
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Windbox
|
22-26
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Interruptible
|
85
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Animation length (grounded)
|
115
|
Aerial
Hitboxes (early, mid, late)
|
14, 15, 17
|
Windbox
|
25-29
|
Interruptible
|
88
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Animation length (aerial)
|
117
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Cloud's moveset
|
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