King Dedede (SSBB)/Forward tilt: Difference between revisions
(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Clean hit |12-15 |- !Late hit |16-22 |- !Animation length...) |
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==Overview== | ==Overview== | ||
{{ | {{SSBB|King Dedede}} twirls his hammer. [[Forward tilt]] is a staple in King Dedede's ground game, having gigantic range to make up for its mediocre startup. The sheer range the move has makes it generally safe on [[shield]] and decent at catching jump-ins, forcing the opponent to respect the move and be less aggressive. Naturally, this also means forward tilt is also a solid ledgetrapping tool that covers most options. The large disjoint also makes forward tilt solid for projectile defense, clanking against almost all of them. | ||
Forward tilt is a reliable followup to {{mvsub|King Dedede|SSBB|down throw}}, catching opponents that [[tech]] in place with the hilt if they're sent into [[tumble]] by it and can't be [[chain grab]]bed. Because of the [[hitstun]] inflicted, this can allow for a regrab. It's also a good followup off of the [[King Dedede (SSBB)/Neutral attack/Hit 2|second hit of neutral attack]] at around 50%, sometimes being considered better than the rapid jab. | |||
However, forward tilt is very weak, only dealing 6% at most along with having very low knockback. This strictly makes forward tilt a [[spacing]] tool for the [[neutral game]] as the reward for landing it is far too low. | |||
==Hitboxes== | ==Hitboxes== | ||
{{ | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|24}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=0 | |||
|damage=6% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=80 | |||
|sd=0 | |||
|bk=20 | |||
|r=210000 | |||
|xpos=-1200000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111001000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=1 | |||
|damage=6% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=80 | |||
|sd=0 | |||
|bk=20 | |||
|r=210000 | |||
|xpos=-840000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111001000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=2 | |||
|damage=6% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=20 | |||
|r=210000 | |||
|xpos=-480000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111001000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=3 | |||
|damage=6% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=20 | |||
|r=270000 | |||
|xpos=0 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111001000000 | |||
}} | |||
{{HitboxTableTitle|Late hit|24}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=0 | |||
|damage=4% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=80 | |||
|sd=0 | |||
|bk=20 | |||
|r=180000 | |||
|xpos=-1200000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111000000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=1 | |||
|damage=4% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=80 | |||
|sd=0 | |||
|bk=20 | |||
|r=180000 | |||
|xpos=-840000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111000000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=2 | |||
|damage=4% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=20 | |||
|r=180000 | |||
|xpos=-480000 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111000000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=56 | |||
|id=3 | |||
|damage=4% | |||
|angle=65 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=20 | |||
|r=240000 | |||
|xpos=0 | |||
|ypos=0 | |||
|zpos=0 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111010110000110001111000000000 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 18: | Line 171: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 15:17, June 21, 2021
Overview
King Dedede twirls his hammer. Forward tilt is a staple in King Dedede's ground game, having gigantic range to make up for its mediocre startup. The sheer range the move has makes it generally safe on shield and decent at catching jump-ins, forcing the opponent to respect the move and be less aggressive. Naturally, this also means forward tilt is also a solid ledgetrapping tool that covers most options. The large disjoint also makes forward tilt solid for projectile defense, clanking against almost all of them.
Forward tilt is a reliable followup to down throw, catching opponents that tech in place with the hilt if they're sent into tumble by it and can't be chain grabbed. Because of the hitstun inflicted, this can allow for a regrab. It's also a good followup off of the second hit of neutral attack at around 50%, sometimes being considered better than the rapid jab.
However, forward tilt is very weak, only dealing 6% at most along with having very low knockback. This strictly makes forward tilt a spacing tool for the neutral game as the reward for landing it is far too low.
Hitboxes
Timing
Clean hit | 12-15 |
---|---|
Late hit | 16-22 |
Animation length | 42 |
Lag time |
Hitbox |
|