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Mario (SSBB)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{merge|Mario (SSBB)/Neutral attack 1|See description on target page}}
:''For an overview of the overall natural combo, see [[Mario (SSBB)/Neutral attack|here]].''
[[File:MarioSSBBNeutral(hit2).png|thumb|Hitbox visualisation showing Mario's second jab.]]
 
==Overview==
==Overview==
The second jab deals 1% less damage than the [[Mario (SSBB)/Neutral attack 1|first jab]], with negligibly more [[fixed knockback]]. It follows into the third hit of Mario's jab seamlessly, and can [[jab cancel]] into a tilt or down smash moderately well. It cannot [[jab lock]] however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab.
{{competitive expertise}}
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Fist||1035||0||NA||NA||NA
|-
|Arm||967||0||NA||NA||NA
|-
|Body||1194||0||NA||NA||NA
|}


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=18
|fkv=18
|r=3.0
|r=180000
|bn=46
|bn=46
|xpos=-1.4
|xpos=-84000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ks=100
|ks=100
|fkv=15
|fkv=15
|r=2.8
|r=168000
|bn=22
|bn=22
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ks=100
|ks=100
|fkv=25
|fkv=25
|r=4.0
|r=240000
|bn=47
|bn=47
|xpos=-4.2
|xpos=-252000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
|}
|}
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|2-3
|2-3
|-
|-
!Continuation window
!Earliest continuable
|6-24
|7
|-
!Auto-jab
|10
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=6}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}
|-
{{FrameStripEnd}}
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}
 
|}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}


{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}
{{MvSubNavMario|g=SSBB}}


[[Category:Neutral attacks]]
[[Category:Mario (SSBB)]]
[[Category:Mario]]
[[Category:Neutral attacks (SSBB)]]

Revision as of 14:17, June 6, 2021

For an overview of the overall natural combo, see here.
Hitbox visualisation showing Mario's second jab.

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 0 100 18 3.0 46 -1.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2% 0 Sakurai angle 0 100 15 2.8 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2% 0 AngleIcon80.png 0 100 25 4.0 47 -4.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitbox 2-3
Earliest continuable 7
Animation length 17
Interruptible 19
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable