Link (SSBM)/Neutral aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|500px|Hitbox visualization showing Link's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableH...) |
MintyGuy700 (talk | contribs) (Added overview, similar moves, and edited the trivia.) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:LinkNAirSSBM.gif|thumb|500px|Hitbox visualization showing Link's neutral aerial.]] | [[File:LinkNAirSSBM.gif|thumb|500px|Hitbox visualization showing Link's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Link does a [[sex kick]] and then returns his legs to falling positioning towards the end of the attack. Being Link's fastest aerial, it is a common [[out of shield]], [[approach]] or escape option. It also plays a role in Link's [[combo]] game, with the strong hit being a combo starter at mid-percents and the late hit leading into finishers like [[Spin Attack]] at high percents. Additionally, due to a coding error, neutral aerial's hitbox stays out for the entire animation after frame 3, granting Link one of the best neutral aerials for [[edgeguarding]] in the game. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
Line 107: | Line 109: | ||
!Late hit | !Late hit | ||
|6-39 | |6-39 | ||
|- | |||
!Ending auto-cancel | |||
|32- | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
|36 | |36 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 123: | Line 125: | ||
|'''Lag''' {{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=4}} | |'''Lag''' {{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
|''' | |'''Auto-cancel''' {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=8}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 142: | Line 144: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Similar moves== | |||
*[[Young Link (SSBM)/Neutral aerial]] | |||
==Trivia== | |||
*Given that Young Link's neutral aerial does not have the same coding error as Link's, it is likely that the late hit was intended to only be active until frame 28 like Young Link's. | |||
**The same type of coding error can be found with {{mvsub|Kirby|SSB|up aerial|poss=y}} in ''[[Smash 64]]''. | |||
{{MvSubNavLink|g=SSBM}} | {{MvSubNavLink|g=SSBM}} | ||
[[Category:Link (SSBM)]] | [[Category:Link (SSBM)]] | ||
[[Category:Neutral aerials (SSBM)]] | [[Category:Neutral aerials (SSBM)]] |
Latest revision as of 18:05, April 23, 2021
Overview[edit]
Link does a sex kick and then returns his legs to falling positioning towards the end of the attack. Being Link's fastest aerial, it is a common out of shield, approach or escape option. It also plays a role in Link's combo game, with the strong hit being a combo starter at mid-percents and the late hit leading into finishers like Spin Attack at high percents. Additionally, due to a coding error, neutral aerial's hitbox stays out for the entire animation after frame 3, granting Link one of the best neutral aerials for edgeguarding in the game.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Clean hit | 4-5 |
Late hit | 6-39 |
Ending auto-cancel | 32- |
Interruptible | 36 |
Animation length | 39 |
Hitbox | |||||||||||||||||||||||||||||||||||||||
Lag | |||||||||||||||||||||||||||||||||||||||
Auto-cancel |
Landing lag[edit]
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Similar moves[edit]
Trivia[edit]
- Given that Young Link's neutral aerial does not have the same coding error as Link's, it is likely that the late hit was intended to only be active until frame 28 like Young Link's.
- The same type of coding error can be found with Kirby's up aerial in Smash 64.
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