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Yoshi (SSB)/Up tilt: Difference between revisions

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Revision as of 17:05, April 16, 2021

Overview

Hitboxes of Yoshi's u-tilt

Yoshi does an upwards headbutt, dealing 12% damage, with moderate set knockback. It is very useful for setting up combos, and at any percentage, it can lead into an aerial such as a back aerial or up aerial), which can both KO at high percentages. It is also very useful for juggling combos, and it can lead into a late-hitting neutral aerial to followup with another up tilt. Against characters with moderate falling speeds, it can even lead into a Yoshi Bomb from the ground as a flashy way to KO. Additionally, a Z-cancelled back aerial can combo straight into the move, which can be done in a variety of situations, either for the sake of landing an up tilt, or via techniques such as the DJC counter. Overall, a useful move that can be very powerful if used correctly. However, it is much less effective against the floatiest characters due to knocking them up too high to followup reliably, even at base percentages, with the only "true" followup options available being up aerial after a double jump or a well-timed Egg Throw.

Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0 AngleIcon100.png 0 100 130 195 7 0 40 40 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 AngleIcon100.png 0 100 130 120 6 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 12% 0 AngleIcon100.png 0 100 130 195 7 0 40 40 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 12% 0 AngleIcon100.png 0 100 130 120 6 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Summary

  • Change SFX changed from a heavy kick to a medium kick.

Timing

Hitboxes 7-10
Head intangible 7-10
Animation length 25
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head hurtbox  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible

Gallery