Link (SSB): Difference between revisions

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|appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]]
|appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]]
|debut=The Legend of Zelda (1986)
|debut=The Legend of Zelda (1986)
|universe=[[Zelda]]
|universe=[[Hyrule]]
|availability=[[Default character|Default]]
|availability=[[Default character|Default]]
}}
}}

Revision as of 13:17, July 2, 2007

Template:Character

This page is about Link's SSB appearance. For information about his Melee appearance, see here. For information about his Brawl appearance, see here.

Having many disjointed melee attacks and two projectile weapons, Link (Japanese: リンク, Rinku) can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.

Special Move

B = Boomerang

Up & B = Spin Attack

Down & B = Bomb

Pros and Cons

Pros

Cons

  • Slow attack speed
  • Slow grab
  • Slow dash
  • Easily juggled and comboed
  • Recovery is easily intercepted, especially with spikes

Strategies

Extended Boomerang

Link's boomerang (neutral B attack) goes farther if it is treated as a smash attack. Quickly tap the control stick to the side while hitting B to extend the range.