Link (SSB): Difference between revisions
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|tier=<font color="#990000">Bottom</font> | |tier=<font color="#990000">Bottom</font> | ||
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|appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]] | |appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]] | ||
|debut=The Legend of Zelda (1986) | |debut=The Legend of Zelda (1986) | ||
|universe=[[Hyrule]] | |universe=[[Hyrule]] |
Revision as of 12:58, July 2, 2007
- This page is about Link's SSB appearance. For information about his Melee appearance, see here. For information about his Brawl appearance, see here.
Having many disjointed melee attacks and two projectile weapons, Link (Japanese: リンク, Rinku) can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.
Pros and Cons
Pros
- Long reach
- Two good projectiles
- Powerful attacks
- Ranged grab
- Awkward hitboxes
Cons
- Slow attack speed
- Slow grab
- Slow dash
- Easily juggled and comboed
- Recovery is easily intercepted, especially with spikes
Strategies
Extended Boomerang
Link's boomerang (neutral B attack) goes farther if it is treated as a smash attack. Quickly tap the control stick to the side while hitting B to extend the range.