Dr. Mario (SSBM): Difference between revisions
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|appearsin=[[Super Smash Bros. Melee|SSBM]] | |appearsin=[[Super Smash Bros. Melee|SSBM]] | ||
|availability=[[Secret character|Secret]] | |availability=[[Secret character|Secret]] | ||
|debut=Dr. Mario (1990) | |debut=[[Dr. Mario]] (1990) | ||
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: ''This article discusses | : ''This article discusses '''Dr. Mario'''. For the regular version of the Doctor, see [[Mario]]. | ||
'''Doctor Mario''' (Japanese: Dr. マリオ ''Dokutā Mario'', also known as "Doc") is a [[character]] in [[Super Smash Bros. Melee|SSBM]], [[unlockable character|unlocked]] by either clearing [[Classic Mode]] on any difficulty or [[stock]] setting with Mario without using any continues or by playing 100 [[Versus Mode]] matches. | '''Doctor Mario''' (Japanese: {{ja|Dr. マリオ}} ''Dokutā Mario'', also known as "Doc") is a [[character]] in [[Super Smash Bros. Melee|SSBM]], [[unlockable character|unlocked]] by either clearing [[Classic Mode]] on any difficulty or [[stock]] setting with Mario without using any continues or by playing 100 [[Versus Mode]] matches. | ||
==Pros & Cons== | ==Pros & Cons== | ||
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*Good [[edge-guarding|edge-guarder]] via [[back aerial]] and [[Cape]] | *Good [[edge-guarding|edge-guarder]] via [[back aerial]] and [[Cape]] | ||
*Pills help control approaches | *Pills help control approaches | ||
*Can [[chain throw]] some characters and | *Can [[chain throw]] some characters and [[down throw]] to [[forward aerial]] as a staple KO | ||
===Cons=== | ===Cons=== |
Revision as of 13:23, March 1, 2007
- This article discusses Dr. Mario. For the regular version of the Doctor, see Mario.
Doctor Mario (Japanese: Dr. マリオ Dokutā Mario, also known as "Doc") is a character in SSBM, unlocked by either clearing Classic Mode on any difficulty or stock setting with Mario without using any continues or by playing 100 Versus Mode matches.
Pros & Cons
Pros
- Good edge-guarder via back aerial and Cape
- Pills help control approaches
- Can chain throw some characters and down throw to forward aerial as a staple KO
Cons
- Lacks range
- Very short recovery