King Dedede (SSBB)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:KingDededeDTiltSSBB.gif|thumb|400px|Hitbox visualization showing King Dedede's down tilt.]] | |||
==Overview== | ==Overview== | ||
{{Competitive expertise}} | |||
{{SSBB|King Dedede}} puts out his foot to act as a poke. [[Down tilt]] is one of King Dedede's fastest moves and has a 40% [[trip]] chance, applicable from around 0-18%. Its long lasting hitbox, excellent range for its appearance, and acceptable endlag makes this a somewhat reliable way to get a {{mvsub|King Dedede|SSBB|grab}} to start a [[chain grab]]. After a trip, it's also valid to go for {{mvsub|King Dedede|SSBB|dash attack}} if the opponent [[roll]]s out. It also has surprisingly high [[KO]] potential, doing so at around 135% at the ledge, which can be easily facilitated through {{mvsub|King Dedede|SSBB|down throw}}. | {{SSBB|King Dedede}} puts out his foot to act as a poke. [[Down tilt]] is one of King Dedede's fastest moves and has a 40% [[trip]] chance, applicable from around 0-18%. Its long lasting hitbox, excellent range for its appearance, and acceptable endlag makes this a somewhat reliable way to get a {{mvsub|King Dedede|SSBB|grab}} to start a [[chain grab]]. After a trip, it's also valid to go for {{mvsub|King Dedede|SSBB|dash attack}} if the opponent [[roll]]s out. It also has surprisingly high [[KO]] potential, doing so at around 135% at the ledge, which can be easily facilitated through {{mvsub|King Dedede|SSBB|down throw}}. | ||
Latest revision as of 23:09, May 21, 2024
Overview[edit]
King Dedede puts out his foot to act as a poke. Down tilt is one of King Dedede's fastest moves and has a 40% trip chance, applicable from around 0-18%. Its long lasting hitbox, excellent range for its appearance, and acceptable endlag makes this a somewhat reliable way to get a grab to start a chain grab. After a trip, it's also valid to go for dash attack if the opponent rolls out. It also has surprisingly high KO potential, doing so at around 135% at the ledge, which can be easily facilitated through down throw.
Hitboxes[edit]
Timing[edit]
Clean hit | 6-9 |
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Late hit | 10-17 |
Interruptible | 36 |
Animation length | 51 |
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![]() Lag time |
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![]() Interruptible |
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