Zelda (SSBM)/Up special
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Overview[edit]
This move grants a longer recovery distance than Sheik's recovery move, Vanish, and is usually the only reason Sheik mains transform into Zelda. Its offensive utility is minimal, only having a weak hitbox for part of the initial vanishing animation.
Hitboxes[edit]
| ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 4% | 0 | 0 | 100 | 120 | 8.5932 | 3 | 0.0 | 0.0 | 0.0 | |||||||
Timing[edit]
| Hitbox | 10-11 |
|---|---|
| Intangible | 33-53 |
| Animation length | 114 |
Landing lag[edit]
| Animation length (pre free fall) | 30 |
|---|---|
| Animation length (post free fall) | 4 |
| Pre free fall | ||||||||||||||||||||||||||||||
| Post free fall |
Lag time |
Hitbox |
Vulnerable |
Intangible |