Talk:Type

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Hi. What type is Mewtwo's smash attacks? I can't see any of them on any of the lists.

Physical Attack[edit]

The current type system has a set of individual types and a set of type groups, and considers them entirely separate. However, in SSBU, the Spirit skill "Physical Attack ↑" boosts the power of punches, kicks, and bites, making a new supertype comprising those three types. There doesn't appear to be a good way to describe this under the current rigid system. --SnorlaxMonster 01:35, April 14, 2019 (EDT)

There's a fair chance it actually means the same thing as what Brawl calls "Specials: Direct"; that is, stuff that uses the "direct" bit of hitboxes rather than anything in the type system. Since we don't know for sure yet let's not change anything right now. Toomai Glittershine ??? The Wacko 09:35, April 14, 2019 (EDT)
I've found that punch, elbow, kick, knee, body, bite, head, tail, and hip (what is normally 'butt' in other games) are affected by "Physical Attack ↑". I'm not aware of any attacks that are affected by "Physical Attack ↑" that aren't one of the listed types. I guess with the current system it would be a supertype of other types (head, bite, bite, tail) and supertypes (arm, leg, body)? Maybe classing it as a supertype is over-generalizing it a bit.--CanvasK (talk) 13:16, February 17, 2020 (EST)

List of types[edit]

I'm going to post this here for others reference. Names used are what is used in their respective listing and are case-sensitive. If anyone has a better source for Brawl's data, let me know; the current one is hard to search and uses a core just for its visualizer.

SSBB SSB4 SSB4 Hex SSBU
sse_type: X Type=X Type=X
None Typeless 0x0 ATTACK_REGION_NONE
Head Head 0x1 ATTACK_REGION_HEAD
Body Body 0x2 ATTACK_REGION_BODY
Butt Butt 0x3 ATTACK_REGION_HIP
Hand Hand 0x4 ATTACK_REGION_PUNCH
Elbow Elbow 0x5 ATTACK_REGION_ELBOW
Foot Foot 0x6 ATTACK_REGION_KICK
Knee Knee 0x7 ATTACK_REGION_KNEE
Throwing Throwing 0x8 ATTACK_REGION_THROW
Weapon Weapon 0x9 ATTACK_REGION_OBJECT
Sword Sword 0xA ATTACK_REGION_SWORD
Hammer Hammer 0xB ATTACK_REGION_HAMMER
Explosive Explosive 0xC ATTACK_REGION_BOMB
Spin Spin 0xD
Bite Bite 0xE ATTACK_REGION_BITE
Magic Magic 0xF ATTACK_REGION_MAGIC
Pk PK(Psychic) 0x10 ATTACK_REGION_PSI
Bow Bow 0x11 ATTACK_REGION_PALUTENA
NessBat Stick(?) 0x13 ATTACK_REGION_BAT
Umbrella Umbrella 0x14 ATTACK_REGION_PARASOL
Pikmin Pikmin 0x15 ATTACK_REGION_PIKMIN
Water Water 0x16 ATTACK_REGION_WATER
Whip Whip 0x17 ATTACK_REGION_WHIP
Tail Tail 0x18 ATTACK_REGION_TAIL
Energy Energy 0x19 ATTACK_REGION_ENERGY

--CanvasK (talk) 09:57, February 22, 2020 (EST)

Renaming the type pages[edit]

FailedPolicy.png This is a closed discussion about a failed proposed change on SmashWiki. It remains for archival purposes.
The closing administrator adds: "Little traction in over three years, no compelling retort given to Toomai's point. Omega Tyrant TyranitarMS.png 20:24, April 18, 2023 (EDT)"

Would anyone be opposed to renaming the type pages to include "(type)" in them? Essentially moving, let's say, "Arm" over its redirect "Arm (type)". I have two reasons for this:

  1. Makes it consistent between all of the types. Water and Pikmin are already followed by (type), why not all of them?
  2. Future proofs from them from becoming just "list of moves that look like it". The best example of this is Spin, which prior to the overhaul was filled with moves that "looked like spins" or "the character spins" without being that type (Such as Bowser Jr.'s Clown Kart Dash or Isabelle's Nair).

--CanvasK (talk) 20:24, March 9, 2020 (EDT)

Neutral/Support based on second point, but Support based on first point. Doesn't sound like this would be hard to do at all. Even if an article like "Arm" could easily be found to be a type simply by looking at it, it would be nice to see the (Type) next to it to make things a bit clearer. Acgamer28 03:01, May 13, 2020 (EDT)
I think a great example would be "Bite". I can easily see users looking for Chomp but searching for "Bite" if they don't know the proper name. I think adding "(type)" would make it more clear that it is a game mechanic rather than an attack, stage element, or something else. --CanvasK (talk) 08:17, May 13, 2020 (EDT)

This is not a bad idea, but perhaps the reason for its current state should be mentioned: like all pages, types are only specified with "(type)" if something else requires it to be disambiguated. For Water, this is the stage element, and for Pikmin, this is the minion. Also note that doing this would arguably create an inconsistenty with effects. Toomai Glittershine ??? The Labbie 07:43, May 13, 2020 (EDT)

I understand why Water and Pikmin are currently the only ones, there's already other things that share the names. I feel like this proposal could also be extended to effects to make it consistent. --CanvasK (talk) 08:17, May 13, 2020 (EDT)
That's what I'm saying though. Sure it's making it more consistent within the group of pages, but it becomes inconsistent across the wiki as a whole (where the general rule is "only specify if there's a direct conflict"). Toomai Glittershine ??? The Obfuscating 07:47, May 15, 2020 (EDT)
After looking at things like this, i'm Neutral/Support on both facets of the suggestion. I find that even if we do decide that the effect articles must follow this naming convention as well, it would be a minor action to take for some small benefit: everything would be cool if we just left it, but at the same time moving everything to conform with this would also provide some benefit. Even across all type and move articles, it probably wouldn't be all that difficult, right? (a genuine question asked out of ignorance) Just move all the articles. Acgamer28 16:38, May 15, 2020 (EDT)
Bumping. This is a minor discussion, but more input would be good so it can be laid to rest. Acgamer28A duplicate of CaptainFalconHeadBlueSSBU.png to be used as an addition to my signature. 00:56, June 18, 2020 (EDT)