Talk:Sudden Death

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Sudden Death Tiebreak[edit]

"""If all characters die at the same time in Sudden Death, the player with the lowest player number will win (ie if Player 1 and Player 2 tie in Sudden Death, Player 1 will win). This gives a negligible, but technically true, advantage to players with lower player numbers."""

You cannot be serious. Fair much? 03:11, January 31, 2010 (UTC)

You have to realize what "at the same time" means here. SSBM and SSBB are run at 60 frames per second. In other words, to have things occur at exactly the same time, they have to happen in the same 1/60th of a second. The chances of such are exceedingly low. So while the advantage is there, it is, as the article says, negligible. Toomai Glittershine Toomai.png The Table Designer 04:23, January 31, 2010 (UTC)

Okay, but that's only unfair like you-owe-bookie-money-still-so-he-cuts-your-fingers-off-unfair. Not like minding-your-own-business-but-then-a-giant-seal-with-mutated-sweat-glands-that-shoot-lasers-instead-pops-out-of-a-nearby-fountain-and-gives-you-cancer-unfair. So I wouldn't complain. Just trying to put it all in perspective for you. 13375poolR (talk) 06:10, January 31, 2010 (UTC)

Second Sudden Deaths[edit]

To my knowledge, if you manage to induce Sudden Death after a match in Brawl, and then you and your opponent/s die simultaneously during that Sudden Death match, a second Sudden Death occurs. I don't think this happens in Melee, and the only instance in which I've seen it happen in Brawl involved the use of Bowser's Flying Slam. To further complicate things, the outcome of Flying Slam and other suicide techniques is usually affected by port priority *facepalm*. I'll test it out at some point. Mako Shark (talk) 07:22, May 24, 2010 (UTC)

I've had a simultaneous KO in SSBM's Sudden Death (I could tell because Melee freezes the match after the last KO, and both KOs were seen occuring) and P1 won. Could be tested by putting two identical characters on a Mushroom Kingdom scale and letting them fall. Toomai Glittershine Toomai.png The Stats Guy 16:35, May 24, 2010 (UTC)
The consensus is that the outcome of simultaneous KOs in Melee is determined by player port. It's also been tested in Brawl's Sudden Death, using the method you suggested, and the outcome is completely random; no recognisable patterns were found. There's also no such thing as a second Sudden Death, that was my memory being faulty and someone else posting false info. Mako Shark (talk) 04:33, May 25, 2010 (UTC)
Tested with the Bowsercide, it seems impossible to initiate a second Sudden Death. Mako Shark (talk) 12:29, May 24, 2010 (UTC)
I also found out that the outcome of Ganonciding is completely random. Mako Shark (talk) 15:16, May 24, 2010 (UTC)
The Ganoncide "randomness" is probably due to the following: on the critical frame, Ganondorf may or may not have crossed the blast line while the victim has. Because of the falling speed of the Flame Choke, the variable distance to the bottom blast line can cause the two to either hit at the same time or not. This doesn't really happen with a Bowsercide because the animation puts Bowser a lot closer to the victim, making it harder for the blast line to end up between the two. Toomai Glittershine Toomai.png The Stats Guy 16:35, May 24, 2010 (UTC)
vids or it didn't happen Miles (talk) 21:26, May 24, 2010 (UTC)

Found a video, but it's longer than we need it to be.[edit] Unowninator (talk) 11:54, 21 February 2016 (EST)

Star and Screen KO in SSB4's Sudden Death[edit]

Today, I just found out that it's possible for the player to be both Star KO and Screen KO if they are sent to the upper blast line at a moderate speed. I tried it with Mario's dash attack, and it proved my point. Juju1995 (talk) 16:05, 14 August 2016 (EDT)

Proof. The only thing you could have Star & Screen KOs that's even close to Sudden Death is everyone with 300% handicap and 1 stock. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 16:19, 14 August 2016 (EDT)
I played a few Sudden Death matches on Super Smash Bros. for Nintendo 3DS, and I just found out that Star and Screen KOs only occur in Super Smash Bros. for Wii U. Here's my video to prove it. Juju1995 (talk) 12:30, 18 August 2016 (EDT)
Oh really? Out of ALL the times I had Sudden Death with EIGHT players, I attacked them and they we're sent to the blast line slow, on 0.5x, they only ever get Blast KO'd. So something is not right. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 15:16, 18 August 2016 (EDT)


[1]. Just, what is this crap? Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 15:02, 29 November 2016 (EST)

Looks like a glitch to me; Mewtwo & Villager died last, yet Link was the winner. How strange. Unowninator (talk) 15:52, 29 November 2016 (EST)

Looks like doctored footage to me. Serpent SKSig.png King 16:36, 29 November 2016 (EST)
UH, what??? You can ask one of my friends - who was in the match - was it "real". Plus, i don't even know how to use shit like Photoshop and Flash. And after all, all the matches in my channel are real >_> Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 16:53, 29 November 2016 (EST)
Here's one by another person. [2] Do you guys think i'm trying to lie? Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 17:01, 29 November 2016 (EST)
This actually makes sense, in a silly way. Apparently, when the game determines the outcome of a tie in Sudden Death, it simply doesn't account for which characters died last. According to what the article currently says, the winner should be the player who dealt the most damage - can you check the stats on your replay to see if that would be Link? Zyrac sig.png Zyrac(talkcontribs) 17:08, 29 November 2016 (EST)
  • Link: 52%
  • Mewtwo: 23%
  • Greninja: 7%
  • Villager: 1%

Link won, but the order was:

  • 1st: Link
  • 2nd (2nd space): Greninja
  • 2nd (3rd space): Villager
  • 2nd (4th space): Mewtwo

It's all really confusing. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 17:25, 29 November 2016 (EST)

This again[edit]

[3] - The whole match I did no damage whatsoever Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 16:31, 3 June 2017 (EDT)