Talk:Angle indicator

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Final Smashes[edit]

A question for Toomai: how are the shape of the angle indicator for final smash type attacks decided? As you can see here, Ike's Great Aether has regular indicators for the blows that he deals with his feet and hands, and slash indicators for his sword hits. However, aren't all Final Smashes under the same type? Mr. AnonMatchupUnknown.pngtalk 14:41, 11 December 2011 (EST)

The shape of angle indicators is based on the effect of the hitbox. Great Aether contains hitboxes that use the Normal and Slash effects. The fact it's a Final Smash has no bearing. Toomai Glittershine ??? The Loony 16:02, 11 December 2011 (EST)

Delete[edit]

I didn't add the tag, but it's been a while since the tag was put on, so I'll start this.

Strong Delete Just a special effect.Qwerty the lord Nessytrewq.jpg 23:14, 18 May 2014 (EDT)

Strong support. Red (talk) Red 15:53, 19 May 2014 (EDT)

Strong support There's no need to have a page for something like this... Berrenta (talk) 15:58, 19 May 2014 (EDT)

I strongly oppose because I don't see any reason to delete the article, as we have articles on things like tumbling. I could see it being merged with knockback or damage, but a full deletion is unnecessary. blue ninjakoopa 00:53, 21 May 2014 (EDT)

I don't think I phrased this correctly. It is a special effect that is dependent on the direction of knockback. Should we have an article on the blue ring in Brawl created when a player bounces on the wall? No. Instead, it's just proper to add a sentence to the page saying that there will be a blue ring around the player when they bounce. As for this effect, I can barely see it over the smoke, so I don't think it deserves to be mentioned. And tumbling actually affects gameplay, so it's not exactly a special effect. Qwerty the lord Nessytrewq.jpg 22:02, 22 May 2014 (EDT)

Angle indicators are significant though, because they tell the exact angle at which an attack sends a character (while the smoke trail indicates the angle at which a character is sent flying). I still support a merge, probably with the knockback article. There really isn't a need for the article to be outright deleted, and the blue rings you mentioned could be useful information on the articles we have on walls, floors, and ceilings. blue ninjakoopa 22:59, 22 May 2014 (EDT)
This article is so significant hat it's about a kilobyte of info. About 950 without the delete tag.Qwerty the lord Nessytrewq.jpg 22:54, 25 May 2014 (EDT)
Amount of info doesn't make an article significant or insignificant. You want it gone for no good reason (at least I haven't seen one yet). blue ninjakoopa 23:22, 25 May 2014 (EDT)
Bringing this back. Well I don't see any difference between the angle a character is launched and the angle in which they are sent flying.Qwerty the lord Nessytrewq.jpg is watching you 22:31, 12 June 2014 (EDT)

Oppose as I honestly believe that the smoke trail does deserve an entire article. --Mr. Guye (talk) 23:42, 27 June 2014 (EDT)

Please don't post in a way that splits my sig in half. Read SW:TALK. And also, we're all in favor of not creating a smoke trail, so it's an argument for whether we should keep this article or not. Now start arguing with my last post if you really believe this deserves a page.Qwerty the lord Nessytrewq.jpg 14:43, 29 June 2014 (EDT)

What's the verdict? Anyone else want to weigh in? blue ninjakoopa 20:54, 16 July 2014 (EDT)

Oppose I didn't even know about angle indicators before I saw this article, but now I can spot them in-game fairly easily, and I use it as a reference to help me learn knockback angles. I oppose a delete, but a merge with Knockback sounds reasonable. FirstaLasto 21:37, 16 July 2014 (EDT)
It's been 5 posts and you guys still aren't answering: What is the difference between being launched and being sent flying? I can eyeball the angle in which the character is hit anyway. Qwerty da beast Nessytrewq.jpg 22:25, 16 July 2014 (EDT)
The angle indicator and smoke trail have the same function, but appear at different times during the knockback process. I made a mistake earlier. blue ninjakoopa 22:31, 16 July 2014 (EDT)
Since they have the same function, and you implied in one of your posts that the smoke trail is insignificant (...Angle indicators are significant, though... this says that you don't think that smoke trails are significant). Now that I've knocked down every counterpoint in the discussion... anything else that is good about this page?Qwerty da beast Nessytrewq.jpg 23:42, 16 July 2014 (EDT)
Um, how exactly do the angle indicator and the smoke trail have the same function? At all? The smoke trail only tells you the path you previously took (not useful), while the angle indicator shows you the path you're about to take (useful, can DI to suit if you have the reaction time). Toomai Glittershine ??? The Riotous 23:51, 16 July 2014 (EDT)
Both have to do with highlighting trajectory. blue ninjakoopa 23:55, 16 July 2014 (EDT)
Adding on, if you're that technical of a player, you would be able to know the knockback angle of any well-used KO move (the only place where that type of DI would be useful). And DI barely helps survivability, and that's a given. So... Next?Qwerty da beast Nessytrewq.jpg 00:02, 17 July 2014 (EDT)
"Next?" You haven't debunked any of my points, nor have you successfully argued against merging this page with the knockback article. DI helps survivability and can alter the angle at which you're sent flying, what are you going on about there? blue ninjakoopa 00:08, 17 July 2014 (EDT)

Oh sorry. That was SDI I was thinking about.

So anyways, anyone who can DI in that small time frame would probably know the knockback angle of a well-used KO move.

This is a special effect that is an add-on of the smoke trail. The smoke trail is a special effect as well. It doesn't help angle recognition, as I can eyeball it quite well. Using these for DI is useless for people who have that type of technical skill. You have not given a reason for this to be merged. What else has been mentioned? Qwerty da beast Nessytrewq.jpg 00:31, 17 July 2014 (EDT)

We haven't really excluded the mentioning of other visual effects. As unnoticeable as this one is in comparison to the second example, it isn't going to be a massive pain in the ass to mention that there are visual effects that go along with knockback. Really, this can be mentioned in a sentence on the knockback page. Why is this an issue? MegaTron1XDDecepticon.png 04:04, 17 July 2014 (EDT)
Both phantom hits and the placement of blast lines affect gameplay, so they're not exactly special effects.
If you want to add one sentence to the knockback article stating the presence of lines and smoke, I'm fine by that, but there's no way we're acknowledging a name for them. That's not a merge, that's a delete.Qwerty da beast Nessytrewq.jpg 10:38, 17 July 2014 (EDT)
The burden of proof is actually on you, Qwerty, since you're the one who wants the page deleted. So far you haven't provided any valid reasons besides "No! I don't want that!" and writing off counter-arguments as if they were never posted. Toomai and I have already explained the usefulness of the angle indicator (and for some reason you thought my comment on smoke trails implied that I thought similarly about angle indicators?), now you have to explain why the page is not only a candidate for deletion, but ineligible for a merge as well. Keep in mind: "I don't want that!" is not a convincing statement. Blue Ninjakoopa 14:07, 17 July 2014 (EDT)
Now that I think about it, I retract my vote. I think a merge is better than outright deletion. Berrenta (talk) 14:23, 17 July 2014 (EDT)

This is too short to have its own article (and there isn't really much you can add since it's a visual effect), but it should definitely be merged. The angle indicator is useful for solidifying your DI and being more consistent with it, and DI is an extremely useful survivability technique in Brawl. Scr7Scr7 sig.png(talk · contribs) 15:55, 17 July 2014 (EDT)