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  • Crazy Hand (SSBB) (category Crazy Hand) (section In combination with Master Hand)
    reducing Master Hand's HP by half. Both Master Hand and Crazy Hand always have the same amount of HP. Like all bosses in Brawl, Crazy Hand gains an additional
    13 KB (509 words) - 12:33, August 17, 2023
  • match 50), Master Hand is always character 3; character one is the player, and character four is reserved for Crazy Hand. The Master Hand glitch and Name
    20 KB (1,450 words) - 08:53, February 11, 2024
  • when Bowser's hand is giant, inspection reveals that the giant hand is as detailed as Bowser's normal hand. When in its giant state, the hand can also distort
    33 KB (3,323 words) - 19:46, April 7, 2024
  • Arm (redirect from Hand (type)) (section Hand attacks)
    Super Smash Bros. Ultimate. The Arm type is subdivided into two subtypes: Hand and Elbow. In Super Smash Bros. Ultimate, the supertype physical (which is
    18 KB (135 words) - 15:17, January 18, 2022
  • combos. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without
    18 KB (759 words) - 17:12, December 16, 2023
  • the Subspace Emissary. Crazy Hand is a boss on his own, rather than together with Master Hand. Master Hand and Crazy Hand have Stamina Bars like other
    8 KB (1,243 words) - 15:43, April 14, 2024
  • causing either only the player who grabbed the Timer to slow down, or each and every character to slow down; in the latter case, a player being KOed during
    8 KB (983 words) - 00:09, August 25, 2023
  • Master Hands, approaching the cliff where the fighters are situated. As the fighters prepare for battle, every Master Hand surrounding Galeem slowly disintegrates
    12 KB (965 words) - 00:52, January 19, 2024
  • canonically clones, or at the very least similar. This extends to Master Hand and Crazy Hand at the end, who are always fought together, regardless of intensity
    44 KB (4,636 words) - 21:47, April 9, 2024
  • Super Smash Bros. 4. It is the game's only "heavy" battering item: it has a slow swing speed, but does very high damage and knockback in return. Additionally
    7 KB (624 words) - 22:41, November 17, 2022
  • Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity
    6 KB (614 words) - 12:34, December 16, 2023
  • to its slow speed and lack of protection, and aerial Wizard's Foot no longer restores his double jump. In particular, Dark Dive is likewise slow, and its
    72 KB (8,986 words) - 01:51, March 4, 2024
  • in the game, with slow moves but decent speed for his size. He has superb reach and a melee style of fighting. Though comparatively slow to most characters
    34 KB (4,825 words) - 12:26, December 16, 2023
  • Smash Bros. series, Master Hand and Crazy Hand, are always measured in hit points, unless otherwise altered by the Master Hand glitch or an Action Replay
    4 KB (581 words) - 21:50, January 18, 2024
  • and Dark Samus and defeat a Master Hand and Crazy Hand puppet. Galeem calls on Palutena and the original Master Hand as reinforcements, while Dharkon calls
    64 KB (5,868 words) - 15:20, April 21, 2024
  • (such as Jigglypuff's slow falling speed and multiple mid-air jumps allowing it to do the wall of pain) and easier recoveries due to slow falling speeds allowing
    18 KB (855 words) - 19:20, June 16, 2023
  • poor mobility on the ground (very slow dash speed and slow falling speed). Her grab is disjointed, but it is very slow (at frame 12), while also having
    55 KB (7,146 words) - 20:06, April 20, 2024
  • a clumsy and slow manner. The fast and slow animations are often noticeably different in execution, such as a quick flip kick versus a slow trip kick, or
    19 KB (2,836 words) - 06:14, December 29, 2023
  • Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. : Super Smash Bros. Brawl Punching rapidly. Pushing attack. Jumping
    6 KB (665 words) - 12:16, January 4, 2023
  • longer duration also fails to compensate for its increased ending lag. Hand Slap: Hand Slap can now be used in midair, with its second hit being a meteor smash
    68 KB (7,449 words) - 01:34, April 10, 2024
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