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  • Mr. Game & Watch (SSBM) (category Mr. Game & Watch (SSBM))
    about Mr. Game & Watch's appearance in Super Smash Bros. Melee. For the character in other contexts, see Mr. Game & Watch. Mr. Game & Watch (Mr. ゲーム&ウォッチ
    30 KB (2,731 words) - 23:49, March 16, 2024
  • Mr. Game & Watch (PM) (category Mr. Game & Watch) (section Ground attacks)
    Game & Watch R-Secret Costume: Color-Inverted Mr. Game & Watch - Meant to be the opposite color palette of Mr. Game & Watch's default colors. Frame data Labbing
    29 KB (2,700 words) - 12:29, March 12, 2024
  • Mr. Game & Watch (SSBM)/Neutral attack (category Mr. Game & Watch (SSBM))
    & Watch (SSBM)/Neutral attack/Hit 1 Mr. Game & Watch (SSBM)/Neutral attack/Infinite
    350 bytes (37 words) - 15:26, September 13, 2020
  • Mr. Game & Watch (SSBM)/Forward smash (category Mr. Game & Watch (SSBM))
    Mr. Game and Watch fires a torch forward, referencing Fire Attack. His forward smash is a strong finishing move that can segue well into finishers for
    3 KB (127 words) - 07:44, January 11, 2024
  • Mr. Game & Watch (SSBM)/Forward aerial (category Mr. Game & Watch (SSBM))
    Mr. Game and Watch slams a boxed package downwards, referencing the game Mario Bros. It is known to also referenced Mario’s Cement Factory called “Cement
    2 KB (107 words) - 06:15, January 11, 2024
  • Mr. Game & Watch (SSBM)/Down special (category Mr. Game & Watch (SSBM))
    depending on the amount of damage Mr. Game & Watch has absorbed. * Absorbing more than 500% will crash the game once Mr. Game & Watch spills his bucket. However
    3 KB (60 words) - 15:25, September 13, 2020
  • Mr. Game & Watch (SSBM)/Dash attack (category Mr. Game & Watch (SSBM))
    Mr. Game & Watch puts on a helmet and dives for the ground. The move has low knockback, is decently fast, and sends opponents behind Mr. Game & Watch,
    889 bytes (36 words) - 17:15, September 6, 2022
  • Mr. Game & Watch (SSBM)/Neutral aerial (category Mr. Game & Watch (SSBM))
    Mr. Game and Watch opens a Parachute, referencing the game Parachute. It his his second most used aerial aside from his Forward Aerial. Despite its inability
    1 KB (70 words) - 07:20, January 11, 2024
  • Mr. Game & Watch (SSBM)/Down throw (category Mr. Game & Watch (SSBM))
    Mr. Game & Watch juggles the opponent and tosses them upwards, somewhat similarly to his up throw, but weaker. At high percentages (around 100% and above)
    2 KB (70 words) - 06:45, November 2, 2020
  • Mewtwo (SSBM) (category Characters (SSBM))
    one-by-one with the overall time and damage: Marth, Luigi, Jigglypuff, and Mr. Game & Watch. Event 44: Mewtwo Strikes!: In this event, the player is initially
    30 KB (2,954 words) - 16:44, March 31, 2024
  • Jigglypuff (SSBM) (category Characters (SSBM)) (section Ground attacks)
    percentages. Jigglypuff's most powerful attack, however, is Rest. Among the most feared attacks in the game, Rest is an attack of extremes, with no starting lag
    58 KB (7,182 words) - 10:13, April 9, 2024
  • Bowser (SSBM) (category Characters (SSBM))
    weight dependent. As a result, it now properly hits Jigglypuff and Mr. Game & Watch. For a gallery of Bowser's hitboxes, see here. NTSC PAL English Japanese
    33 KB (3,323 words) - 19:46, April 7, 2024
  • Captain Falcon (SSBM) (category Characters (SSBM)) (section Ground attacks)
    35). Dash attack: Dash attack has a shorter total duration (FAF 41 → 38). Dash attack has a much larger hitbox (3.6667u → 5.86u). Dash attack has a shorter
    64 KB (8,097 words) - 10:57, March 6, 2024
  • Fox (SSBM)/Down throw (category Electric attacks (SSBM))
    tech option. Against especially light characters like Jigglypuff and Mr. Game & Watch, you can reaction tech chase after as long as they don't DI the throw
    2 KB (155 words) - 13:23, February 6, 2022
  • Charizard: [Arm, Leg] Attack +10 Deoxys: [Slash] Attack +10 Entei: [Flame] Attack +20 Goldeen: [Leg] Attack + 4 Gulpin:[Electric] Attack +16 Jigglypuff: [Body
    28 KB (2,957 words) - 22:15, March 6, 2024
  • Ganondorf (SSBM) (category Characters (SSBM)) (section Ground attacks)
    in the game (the latter is the slowest), but can KO as low as 30%. His down aerial is both the strongest aerial attack and meteor smash in the game; it is
    53 KB (5,534 words) - 20:23, March 9, 2024
  • Dr. Mario (SSBM) (category Characters (SSBM)) (section Ground attacks)
    from his Smash trophies within the game, is not slower in any form except for his neutral attack, and aerial attack landing lag). Both have the same dashing
    39 KB (4,409 words) - 17:58, March 8, 2024
  • Falco (SSBM) (category Characters (SSBM)) (section Ground attacks)
    Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options;
    51 KB (6,010 words) - 18:27, March 7, 2024
  • Link (SSBM) (category Characters (SSBM)) (section Ground attacks)
    potent edgeguarder in the NTSC versions of the game; his Spin Attack is possibly the best semi-spike in the game, though he still has many other options like
    49 KB (5,590 words) - 16:21, April 10, 2024
  • grab team attack that would have been activated by pressing Y← while playing as Crazy Hand and Y↑ as Master Hand. In the final game, the attack is disabled
    33 KB (4,826 words) - 18:20, February 14, 2024
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