Banjo & Kazooie (SSBU)/Up tilt: Difference between revisions
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Serpent King (talk | contribs) m (Serpent King moved page Kazooie (SSBU)/Up tilt to Banjo & Kazooie (SSBU)/Up tilt over redirect: AFD Cleanup) |
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|angle=86 | |angle=86 | ||
|bk=42 | |bk=42 | ||
|ks= | |ks=119 | ||
|fkv=0 | |fkv=0 | ||
|r=4.4 | |r=4.4 | ||
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|angle=86 | |angle=86 | ||
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|ks= | |ks=119 | ||
|fkv=0 | |fkv=0 | ||
|r=4.6 | |r=4.6 | ||
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|angle=86 | |angle=86 | ||
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|ks= | |ks=119 | ||
|fkv=0 | |fkv=0 | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 02:43, June 30, 2021
Overview
Kazooie props Banjo up in order for him to perform an upward roundhouse kick. It is somewhat slow on startup for a tilt attack (11 frames), but it has impressive knockback, being able to KO grounded opponents under 150%. The move also has a fairly large hitbox above Banjo, which makes it effective as both an anti-air and as a followup from down throw for a KO confirm. Despite its respectable power, it has fairly low ending lag; when combined with its vertical launch angle, this can allow it to set up juggles. However, it has a very short horizontal range, making it difficult to hit grounded opponents who aren't directly touching the duo. Unlike their other attacks, Kazooie possesses a hurtbox during this move.
Hitboxes
Timing
Kazooie Hurtboxes | 1-24 |
---|---|
Hitboxes | 11-14 |
Interruptible | 32 |
Animation length | 62 |
Banjo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kazooie |
Lag time |
Hitbox |
Vulnerable |
Interruptible |
|