Super Smash Bros. Melee

Peach (SSBM)/Up tilt

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Hitbox visualization showing Peach's up tilt.
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Overview[edit]

An underwhelming tilt attack known to be incredibly situational. Peach winds back and executes a headbutt with passable vertical and horizontal reach, like a lesser version of Mario's or Luigi's Up Smash attacks. It uses the single largest hitbox radius of all of Peach's normal attacks, even outsizing her back aerial. It is also one of the very few tilt attacks in the game to use hurtbox intangibility. This gives the attack excellent priority over opposing aerials despite not technically being a disjointed hitbox. Additionally, this attack is uniquely suited to sharking the platforms of Yoshi's Story and Pokémon Stadium due to the specific height of the hitbox, having the potential to shieldstab the opponent's feet if they do not angle their shield downwards.

Despite these unique strengths, this attack has many downsides preventing players from taking advantage of them. It has significant startup frames at 9, and due to the awkward animation it does not actually cover the space above and in front of Peach until frame 11, which is much too slow to reliably counter enemy aerial attacks. At IASA 37, this attack is also a considerable commitment and can leave you prone to heavy punishment if it misses or is shielded. The substantial recovery frames combined with its knockback growth and Peach's poor vertical speed means that consistent follow up opportunities are limited except against the fastest falling characters.

Due to these negative characteristics and not being overly rewarding even when it hits, this move is very rarely seen in competitive play.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0 AngleIcon80.png 48 72 0 5.4684 87 0.0 1.953 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Head intangibility 9-12
Hitboxes 9-13
Interruptible 37
Animation length 39
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Head  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
Interruptibility
Interruptible