From SmashWiki, the Super Smash Bros. wiki
|
This article is in need of additional images. The editor who added this tag suggests: Missing hitbox visualization. If you have a good image for this article, upload it here.
|
|
This article or section may require additional technical data. The editor who added this tag elaborates: Need hitbox data for each Pikmin, need aerial timing data as well as landing lag. You can discuss this issue on the talk page or edit this page to improve it.
|
Olimar performing a Pikmin Chain.
Overview[edit]
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitboxes[edit]
Red Pikmin[edit]
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Yellow Pikmin[edit]
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Blue Pikmin[edit]
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
White Pikmin[edit]
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Purple Pikmin[edit]
| ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Frame data below is based on Olimar having six Pikmin. For each Pikmin Olimar lacks, he lacks two active frames and has two more frames of end lag. If he has no Pikmin, then the move has zero active frames.
Grounded[edit]
| Hitboxes (6 Pikmin)
|
12-13, 14-15, 16-17, 18-19, 20-21, 22-23
|
| Animation length
|
64
|
| Hitboxes
|
?
|
| Animation length
|
?
|
Landing[edit]
| Hitboxes
|
?
|
| Animation length
|
?
|