Olimar (SSB4)/Down special/Default
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Olimar (SSB4)
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This article is about the hitbox visualization in
Super Smash Bros. 4
. For the move itself, see
Pikmin Order
.
Hitbox visualization showing Olimar's Pikmin Order.
This article or section may require competitive expertise.
You can discuss this issue on the
talk page
or
edit
this page to improve it.
Contents
1
Overview
2
Timing
2.1
Grounded
2.2
Aerial
Overview
[
edit
]
Timing
[
edit
]
Super Armor
6-12
Calls Pikmin on
12
Interruptible
21
Animation length (grounded)
39
Animation length (aerial)
45
Grounded
[
edit
]
Aerial
[
edit
]
Legend (1 square = 1
frame
)
Lag time
Vulnerable
State change
Armour
Interruptible
Olimar's moveset
Neutral attack
(
1
·
2
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
(
def
·
c1
·
c2
)
·
Side special
(
def
·
c1
·
c2
)
·
Up special
(
def
·
c1
·
c2
)
·
Down special
(
def
·
c1
·
c2
)
·
Final Smash
Categories
:
Olimar (SSB4)
Special moves (SSB4)
Down special moves (SSB4)
Meta category:
Articles requiring competitive expertise
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