Super Smash Bros. 4

Olimar (SSB4)/Down aerial

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Overview[edit]

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Hitboxes[edit]

Red Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 10.8% 0 AngleIcon270.png 10 91 0 3.7 2005 0.0 2.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Flame (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png 0.0 2.5 0.0
1 0 10.8% 0 AngleIcon50.png 30 91 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png 0.0 -1.0 0.0
Late hit
1 0 10.8% 0 AngleIcon50.png 30 91 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png 0.0 -1.0 0.0

Yellow Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 9% 0 AngleIcon270.png 10 99 0 4.625 2005 0.0 2.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Electric (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png 0.0 2.5 0.0
1 0 9% 0 AngleIcon50.png 30 99 0 5.75 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png 0.0 -1.0 0.0
Late hit
1 0 9% 0 AngleIcon50.png 30 99 0 5.75 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png 0.0 -1.0 0.0

Blue Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 9% 0 AngleIcon270.png 10 99 0 3.7 2005 0.0 2.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png 0.0 2.5 0.0
1 0 9% 0 AngleIcon50.png 30 99 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png 0.0 -1.0 0.0
Late hit
1 0 9% 0 AngleIcon50.png 30 99 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png 0.0 -1.0 0.0

White Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 7.2% 0 AngleIcon270.png 10 99 0 3.7 2005 0.0 2.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png 0.0 2.5 0.0
1 0 7.2% 0 AngleIcon50.png 30 99 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png 0.0 -1.0 0.0
Late hit
1 0 7.2% 0 AngleIcon50.png 30 99 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png 0.0 -1.0 0.0

Purple Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 12.6% 0 AngleIcon270.png 10 89 0 3.7 2005 0.0 2.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 2.5 0.0
1 0 12.6% 0 AngleIcon50.png 30 89 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 -1.0 0.0
Late hit
1 0 12.6% 0 AngleIcon50.png 30 89 0 4.6 2005 0.0 3.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 -1.0 0.0

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Clean hit 9
Late hit 10-15
Ending autocancel 30-
Interruptible 52
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png