Editing Luigi (SSB4)

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Luigi's grounded Super Jump Punch in general has been noticeably toned down. While the move does have increased range, it also has increased startup lag and reduced KO power, which can make it harder and less effective to confirm into in certain situations (particularly out of jab and late neutral aerial due to the former's higher ending lag and the latter's higher landing lag, although the latter's landing lag can still be negated with [[auto-cancel]]ing). The move also grants much less height and Luigi has less control in the air, making it much harder for him to drift to the ledge to reduce its lag. Luigi can no longer land before he enters free fall and once he does land, the move has much higher landing lag, making the move much easier to punish. The aerial version is also weaker, and it grants less height (albeit not as severely as the grounded version).
Luigi's grounded Super Jump Punch in general has been noticeably toned down. While the move does have increased range, it also has increased startup lag and reduced KO power, which can make it harder and less effective to confirm into in certain situations (particularly out of jab and late neutral aerial due to the former's higher ending lag and the latter's higher landing lag, although the latter's landing lag can still be negated with [[auto-cancel]]ing). The move also grants much less height and Luigi has less control in the air, making it much harder for him to drift to the ledge to reduce its lag. Luigi can no longer land before he enters free fall and once he does land, the move has much higher landing lag, making the move much easier to punish. The aerial version is also weaker, and it grants less height (albeit not as severely as the grounded version).


Luigi's recovery in general is now worse due to the changes to his specials. On the positive side, Luigi does have better air speed, a higher double jump, Luigi Cyclone travels more horizontal distance in the air and like with other characters, Luigi does benefit from the removal of [[edge hog]]ging and the increased speed of his air dodge. However, all of Luigi's specials are worse for recovering. [[Green Missile]] can no longer auto-snap the ledge, and the regular version no longer grants Luigi intangibility, making it a much riskier and exploitable recovery move. In addition to this, Luigi is less likely to get a misfire, although the misfire does now grant Luigi some intangibility. As mentioned before, Super Jump Punch covers less distance, both horizontally and vertically and despite all of its improvements, Luigi Cyclone covers less distance with button mashing, making it a less effective vertical recovery move.
Luigi's recovery in general is now worse due to the changes to his specials. On the position side, Luigi does have better air speed, a higher double jump, Luigi Cyclone travels more horizontal distance in the air and like with other characters, Luigi does benefit from the removal of [[edge hog]]ging and the increased speed of his air dodge. However, all of Luigi's specials are worse for recovering. [[Green Missile]] can no longer auto-snap the ledge, and the regular version no longer grants Luigi intangibility, making it a much riskier and exploitable recovery move. In addition to this, Luigi is less likely to get a misfire, although the misfire does now grant Luigi some intangibility. As mentioned before, Super Jump Punch covers less distance, both horizontally and vertically and despite all of its improvements, Luigi Cyclone covers less distance with button mashing, making it a less effective vertical recovery move.


Lastly, despite the change's to the game's mechanics greatly benefiting Luigi overall, he has still seen some hinderances from them. The removal of [[DACUS]], [[glide toss]]ing and skid canceling does hinder Luigi's approach potential in certain situations.  The changes to shield mechanics (particularly the changes made in version [[1.1.1]]) made his already poor [[Out of Shield]] game even worse, as he now suffers from higher shieldstun, making it even harder for him to use his otherwise strong Out of Shield options (although he does benefit from the increase to shield damage, the removal of shield-slide offs, and a fair amount of his attacks are overall safer due to these changes). Luigi's Super Jump Punch is now a slower Out of Shield option which combined with the higher shieldstun, makes it incapable of punishing more attacks, although its increased range along with his grab also having more range allows him to punish opponents from slightly further distances, especially when combined with his slightly higher traction.
Lastly, despite the change's to the game's mechanics greatly benefiting Luigi overall, he has still seen some hinderances from them. The removal of [[DACUS]], [[glide toss]]ing and skid canceling does hinder Luigi's approach potential in certain situations.  The changes to shield mechanics (particularly the changes made in version [[1.1.1]]) made his already poor [[Out of Shield]] game even worse, as he now suffers from higher shieldstun, making it even harder for him to use his otherwise strong Out of Shield options (although he does benefit from the increase to shield damage, the removal of shield-slide offs, and a fair amount of his attacks are overall safer due to these changes). Luigi's Super Jump Punch is now a slower Out of Shield option which combined with the higher shieldstun, makes it incapable of punishing more attacks, although its increased range along with his grab also having more range allows him to punish opponents from slightly further distances, especially when combined with his slightly higher traction.
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**{{nerf|Neutral aerial has more landing lag (10 frames → 14).}}
**{{nerf|Neutral aerial has more landing lag (10 frames → 14).}}
**{{nerf|Neutral aerial has smaller hitboxes, especially the late hit (4.5u/4.5u (both) → 4.5u/4u (clean), 3u/2.5u (late)).}}
**{{nerf|Neutral aerial has smaller hitboxes, especially the late hit (4.5u/4.5u (both) → 4.5u/4u (clean), 3u/2.5u (late)).}}
**{{nerf|The clean hit deals less damage (14% → 12%) and has decreased knockback scaling (100 → 90), significantly hindering its KO potential, especially near ground level.}}
**{{nerf|The clean hit deals less damage (14% → 12%) and has decreased knockback scaling (100 → 90), significantly hindering its KO potential.}}
***{{buff|However, this also significantly improves its combo potential.}}
***{{buff|However, this also significantly improves its combo potential.}}
**{{nerf|The clean hit has a shorter duration (frames 3-6 → 3-5).}}
**{{nerf|The clean hit has a shorter duration (frames 3-6 → 3-5).}}
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**{{nerf|Forward aerial has a new, longer animation (34 frames → 39), increasing the amount of time Luigi cannot grab ledges after performing the move.}}
**{{nerf|Forward aerial has a new, longer animation (34 frames → 39), increasing the amount of time Luigi cannot grab ledges after performing the move.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial's clean hit has a sweetspot on Luigi's foot. This sweetspot deals more damage (12% → 14%) and its knockback was not compensated, greatly improving its KO potential.}}
**{{buff|Clean back aerial's foot hitbox deals more damage (12% → 14%), improving its KO potential.}}
**{{buff|The clean hit's leg hitbox is marginally larger (5.76u → 5.8u).}}
**{{buff|The clean hit's leg hitbox is marginally larger (5.76u → 5.8u).}}
**{{nerf|Back aerial has more ending lag (FAF 37 → 46), losing its [[interruptibility]].}}
**{{nerf|Back aerial has more ending lag (FAF 37 → 46), losing its [[interruptibility]].}}
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**{{nerf|Back aerial has a shorter initial auto-cancel window (frames 1-5 → 1-2).}}
**{{nerf|Back aerial has a shorter initial auto-cancel window (frames 1-5 → 1-2).}}
**{{nerf|Back aerial has a shorter duration (frames 6-9 (clean)/10-16 (late) → 6-7/8-13).}}
**{{nerf|Back aerial has a shorter duration (frames 6-9 (clean)/10-16 (late) → 6-7/8-13).}}
**{{nerf|The clean hit has now a sourspot on Luigi's legs. The sourspot deals noticeably less damage (12% → 8%) without compensation on its knockback, matching the late hit, no longer having any KO potential.}}
**{{nerf|The clean hit's leg hitbox is now a sourspot that deals less damage (12% → 8%), significantly hindering its KO potential.}}
***{{buff|However, this allows it to [[lock]] more efficiently.}}
**{{nerf|The late hit has smaller hitboxes (4.5u/5.76u → 4u/5u).}}
**{{nerf|The late hit has smaller hitboxes (4.5u/5.76u → 4u/5u).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{change|Clean up aerial deals less damage (13% → 11%). This improves its combo potential, but hinders its KO potential.}}
**{{change|Clean up aerial deals less damage (13% → 11%). This improves its combo potential, but hinders its KO potential.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial now has a clean hit on its first active frame which consistently meteor smashes, similar to the previous body hitbox. Since it's located on his feet instead of his chest, this makes it much easier and more consistent to meteor smash with down aerial.}}
**{{buff|Down aerial now has a clean hit on its first active frame which consistently meteor smashes, similar to the previous body hitbox. This makes it much easier and more consistent to meteor smash with down aerial.}}
**{{buff|The late hit's foot hitbox is larger (5u → 5.2u).}}
**{{buff|The late hit's foot hitbox is larger (5u → 5.2u).}}
**{{nerf|Down aerial has more landing lag (12 frames → 20).}}
**{{nerf|Down aerial has more landing lag (12 frames → 20).}}
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|fsmashdmg={{ChargedSmashDmgSSB4|15}}
|fsmashdmg={{ChargedSmashDmgSSB4|15}}
|fsmashdesc=A knifehand thrust. In addition to being Luigi's most damaging smash attack, it has very high knockback growth and can be angled like his forward tilt. While near the edge of {{SSB4|Final Destination}}, it KOs middleweights at 99%/91% (''3DS''/''Wii U'') when angled upward, and at 101%/92% (''3DS''/''Wii U'') when not angled or angled downward. However, it hits on frame 12, which is the highest amount of startup lag out of Luigi's smash attacks. It also has moderate ending lag and very short range, although the latter can be somewhat alleviated with [[pivoting]], thanks to Luigi's pivot being tied with {{SSB4|Little Mac}}'s as the second longest in the game.
|fsmashdesc=A knifehand thrust. In addition to being Luigi's most damaging smash attack, it has very high knockback growth and can be angled like his forward tilt. While near the edge of {{SSB4|Final Destination}}, it KOs middleweights at 99%/91% (''3DS''/''Wii U'') when angled upward, and at 101%/92% (''3DS''/''Wii U'') when not angled or angled downward. However, it hits on frame 12, which is the highest amount of startup lag out of Luigi's smash attacks. It also has moderate ending lag and very short range, although the latter can be somewhat alleviated with [[pivoting]], thanks to Luigi's pivot being tied with {{SSB4|Little Mac}}'s as the second longest in the game.
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|14}} (head), {{ChargedSmashDmgSSB4|12}} (body)
|usmashdmg={{ChargedSmashDmgSSB4|14}} (head), {{ChargedSmashDmgSSB4|12}} (body)
|usmashdesc=An upwards arcing headbutt, similar to {{SSB4|Mario}}'s up smash. It hits on frame 9, which is quite fast for a smash attack, and launches opponents at a vertical angle towards Luigi. Like Mario and {{SSB4|Dr. Mario}}'s up smashes, it renders his head [[intangible]] throughout its duration. Unlike theirs, however, it consists of a sweetspot and a sourspot. It can also function well as a [[slide smash]], thanks to Luigi's very low traction. Its sweetspot is located on Luigi's head and is strong enough to KO middleweights at 121%/112% (''3DS''/''Wii U'') from anywhere on Final Destination. However, its sourspot, which is located on his torso, is unreliable for KOing because of its much weaker power.
|usmashdesc=An upwards arcing headbutt, similar to {{SSB4|Mario}}'s up smash. It hits on frame 9, which is quite fast for a smash attack, and launches opponents at a vertical angle towards Luigi. Like Mario and {{SSB4|Dr. Mario}}'s up smashes, it renders his head [[intangible]] throughout its duration. Unlike theirs, however, it consists of a sweetspot and a sourspot. It can also function well as a [[slide smash]], thanks to Luigi's very low traction. Its sweetspot is located on Luigi's head and is strong enough to KO middleweights at 121%/112% (''3DS''/''Wii U'') from anywhere on Final Destination. However, its sourspot, which is located on his torso, is unreliable for KOing because of its much weaker power.
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|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Spins the opponent around once and throws them forward. Very fast and Luigi's second most damaging throw, but has very minimal utility outside of dealing damage and setting up edge-guards at high percents. Due to being a weight dependent throw, it can also combo into dash attack against most lightweights with momentum conserved from a dash grab, though this only works at very low percents and is less reliable than down throw combos.
|fthrowdesc=Spins the opponent around once and throws them forward. Very fast and Luigi's second most damaging throw, but has very minimal utility outside of dealing damage and setting up edge-guards at high percents. Due to being a weight dependent throw, it can also combo into dash attack against most lightweights with momentum conserved from a dash grab, though this only works at very low percents and is less reliable than down throw combos.
|bthrowname=Airplane Swing ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowname= 
|bthrowdmg=10% (throw), 6% (collateral)
|bthrowdmg=10% (throw), 6% (collateral)
|bthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. Luigi spins the opponent around while holding them by their legs three times before throwing them backwards. It can hit other opponents while spinning, which deals minor damage and knockback. It is Luigi's most damaging throw and his only one with KO potential, as it KOs middleweights at 151%/145% (''3DS''/''Wii U'') while near the edge of Final Destination. Based on the throw [[Mario]] uses against [[Bowser]] in ''Super Mario 64'', which Luigi himself used in ''Super Mario 64 DS''.
|bthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. Luigi spins the opponent around while holding them by their legs three times before throwing them backwards. It can hit other opponents while spinning, which deals minor damage and knockback. It is Luigi's most damaging throw and his only one with KO potential, as it KOs middleweights at 151%/145% (''3DS''/''Wii U'') while near the edge of Final Destination. Based on the throw [[Mario]] uses against [[Bowser]] in ''Super Mario 64'', which Luigi himself used in ''Super Mario 64 DS''.
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|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Heaves the opponent directly overhead with both hands. Like his forward throw, it is fast, but has very minimal utility outside of dealing damage. Its only other benefits are setting up into a forward aerial, up aerial or [[Luigi Cyclone]] against lightweights and fast-fallers at low percents.
|uthrowdesc=Heaves the opponent directly overhead with both hands. Like his forward throw, it is fast, but has very minimal utility outside of dealing damage. Its only other benefits are setting up into a forward aerial, up aerial or [[Luigi Cyclone]] against lightweights and fast-fallers at low percents.
|dthrowname=Hip Drop ({{ja|ヒップドロップ|Hippu Doroppu}})
|dthrowname=Hip Drop
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Shoves the opponent under himself and {{s|mariowiki|Ground Pound}}s them. It is Luigi's most useful throw and one of the most effective combo starters in the game, thanks to its below-average base knockback, average knockback growth and mostly vertical angle. It can combo reliably against any opponent: in regard to middleweights, follow-ups include forward smash at 0%-10%; up tilt, up smash, any aerial attack and Luigi Cyclone at low percentages; forward and back aerial at medium percentages; and up aerial at medium to high percentages. Although its combo potential wanes past 100% and/or while Luigi is affected by a high level of rage, Luigi Cyclone can also function as a mix-up against an opponent's air dodge at high percentages, and can even KO if they are hit by it close enough to the upper blast line.
|dthrowdesc=Shoves the opponent under himself and {{s|mariowiki|Ground Pound}}s them. It is Luigi's most useful throw and one of the most effective combo starters in the game, thanks to its below-average base knockback, average knockback growth and mostly vertical angle. It can combo reliably against any opponent: in regard to middleweights, follow-ups include forward smash at 0%-10%; up tilt, up smash, any aerial attack and Luigi Cyclone at low percentages; forward and back aerial at medium percentages; and up aerial at medium to high percentages. Although its combo potential wanes past 100% and/or while Luigi is affected by a high level of rage, Luigi Cyclone can also function as a mix-up against an opponent's air dodge at high percentages, and can even KO if they are hit by it close enough to the upper blast line.
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|dtauntdmg=2%
|dtauntdmg=2%
|dtauntdesc=Bashfully kicks to the ground. Its high fixed knockback value makes it a very potent meteor smash, allowing it to potentially OHKO a ledge-hanging opponent. However, it is held back by pitiful reach and slow start-up lag.
|dtauntdesc=Bashfully kicks to the ground. Its high fixed knockback value makes it a very potent meteor smash, allowing it to potentially OHKO a ledge-hanging opponent. However, it is held back by pitiful reach and slow start-up lag.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 97
|rweight = 25-26
|dash = 1.28
|rdash = 56
|run = 1.5
|rrun = 38-42
|walk = 1.08
|rwalk = 34
|trac = 0.024
|rtrac = 58
|airfric = 0.0075
|rairfric = 43-49
|air = 0.7341766
|rair = 57
|baseaccel = 0.0
|rbaseaccel = 56-58
|addaccel = 0.075
|raddaccel = 17
|gravity = 0.075
|rgravity = 49-51
|fall = 1.25
|rfall = 53
|ff = 2.0
|rff = 53
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 44
|rjumpheight = 4
|shorthop = 19.984556
|rshorthop = 4
|djump = 41.305771
|rdjump = 7
}}
}}


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<gallery>
<gallery>
Luigi English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Luigi English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Luigi French Announcer SSBU.wav|French
Luigi German Announcer SSBU.wav|German
Luigi German Announcer SSBU.wav|German
Luigi French Announcer SSBU.wav|French
Luigi Italian Announcer SSBU.wav|Italian
Luigi Spanish Announcer SSBU.wav|Spanish
Luigi Spanish Announcer SSBU.wav|Spanish
Luigi Italian Announcer SSBU.wav|Italian
Luigi Russian Announcer SSBU.wav|Russian
</gallery>
</gallery>


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|char=Luigi
|char=Luigi
|image-up=LuigiUpTauntSSB4.gif
|image-up=LuigiUpTauntSSB4.gif
|desc-up=Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the {{s|wikipedia|V sign}} with the other, referencing his animation from ''Luigi's Mansion'' when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similarly to his pose in official artwork for ''{{s|mariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen and crouches depressingly, similarly to his {{s|mariowiki|Bogey}} animation in ''{{iw|mariowiki|Mario Golf|Nintendo 64}}''. Finally, he faces the screen once more and places both hands on his face while sporting a frightened look that is very similar to his expression on the cover of ''Luigi's Mansion''.
|desc-up=Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the {{s|wikipedia|V sign}} with the other, referencing his animation from ''Luigi's Mansion'' when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similarly to his pose in official artwork for ''{{s|mariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen and crouches depressingly, similarly to his {{s|mariowiki|Bogey}} animation in ''[[mariowiki:Mario Golf (Nintendo 64)|Mario Golf]]''. Finally, he faces the screen once more and places both hands on his face while sporting a frightened look that is very similar to his expression on the cover of ''Luigi's Mansion''.
|desc-side=[[Wikipedia:Planking (fad)|Planks]] while saying "Pow! Pow!" Due to it moving Luigi forward into the [[Hitbox#Hitboxes in three dimensions|z-axis]] and lowering his hurtbox, some attacks may actually miss him as a result.
|desc-side=[[Wikipedia:Planking (fad)|Planks]] while saying "Pow! Pow!" Due to it moving Luigi forward into the [[Hitbox#Hitboxes in three dimensions|z-axis]] and lowering his hurtbox, some attacks may actually miss him as a result.<ref>[https://lh3.googleusercontent.com/-7885IIIrEnA/VG4AzEQnz7I/AAAAAAAAmuk/h0Pvg73hGrQ/w506-h284/f4b9736a-320d-494e-9fcd-2da95f3a2b19 Your favorite fighting game taunts.]</ref>
|desc-down=Bashfully kicks the ground while sighing. It deals 2% on contact, but also has drastically different effects depending on the opponent's position. If it hits an opponent that is hanging on an edge or is off-stage, it will powerfully [[meteor smash]] them. Conversely, if the opponent is on-stage, it weakly launches them vertically. It is similar to the animation Luigi performs when he loses a {{s|mariowiki|minigame}} in ''{{s|mariowiki|Mario Party 2}}''.}}
|desc-down=Bashfully kicks the ground while sighing. It deals 2% on contact, but also has drastically different effects depending on the opponent's position. If it hits an opponent that is hanging on an edge or is off-stage, it will powerfully [[meteor smash]] them. Conversely, if the opponent is on-stage, it weakly launches them vertically. It is similar to the animation Luigi performs when he loses a {{s|mariowiki|minigame}} in ''{{s|mariowiki|Mario Party 2}}''.}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Since ''SSB4''{{'}}s release, Luigi's placement was a topic of debate, as his buffs were quickly acknowledged in his transition from ''Brawl'' and saw him perceived as a mid-tier character. Positive opinions on Luigi, however, saw a sudden rise from early to mid-2015, as players recognized his down throw's outstanding combo potential. In addition, he was noted for having an even matchup against {{SSB4|Diddy Kong}}, then considered the best character in the game, thanks to multiple high-profile cases of a Luigi player defeating a noteworthy Diddy Kong player in tournaments. The most notable instance of this was {{Sm|Mr. ConCon}} achieving a bracket reset against {{Sm|ZeRo}}. Thanks to these traits, Luigi was perceived by the community as both a viable main and a top-tier character, despite having fairly limited usage at high-level play.
However, Luigi's perception underwent a noticeable drop after update [[1.1.1]] altered his down throw's knockback to the point of heavily altering its guaranteed KO set-ups, and brought about changes to shield mechanics that made it harder for him to punish [[out of shield]]. Despite this, Luigi's down throw has shown to actually possess better combo potential at low to medium percentages, which was notably demonstrated by {{Sm|Poke}} and {{Sm|Boss}}. When coupled with his impressive performances up to update 1.1.1, Luigi was ranked 16th on the first [[tier list]], his best ranking in the series at the time.
Although Luigi's combo potential remained largely intact, many players nevertheless dropped him because of his combo game's newfound flaws. This, in turn, was further compounded by the release of the DLC characters {{SSB4|Corrin}} and {{SSB4|Bayonetta}}, two matchups considered unfavorable for him at the time. As a result, Luigi was ranked 29th on the second tier list, which saw him go from being the third highest ranked mid-tier character to the middle of the mid-tier. Although respectable, this placement was nevertheless a considerable downturn, as Luigi's tier drop was tied with {{SSB4|Wario}}'s for the second largest between the first and second tier lists.
Thanks to his consistently strong results in some regions, Luigi was ranked 26th on the third tier list. Incidentally, this placement is roughly similar to where he was viewed as being in accordance to popular opinion during the very early months of ''SSB4''{{'}}s lifespan. Luigi's tier status would then improve even further, thanks to {{Sm|Elegant}} placing 2nd at [[GameTyrant Expo 2017]] and 5th at [[2GG Championship]]. In addition to these results, Luigi has managed to consistently achieve respectable results at the regional and national level, thanks to the efforts of {{Sm|Mr. ConCon}}, {{Sm|Scot!}} and {{Sm|Ron}}. To reflect his renewed tournament success, Luigi was ranked 18th on the fourth and current tier list, about equal to his rank before the down throw nerf, with some players arguing that Luigi should be ranked even higher.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=3231
|set10=3231
}}
}}
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Luigi players (SSB4)]]''
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''


*{{Sm|Elegant|USA}} - The best Luigi player of all-time. He made his mark on the scene by becoming the best Luigi player past the 1.1.1. update, placing 7th at {{Trn|2GGT: Abadango Saga}} and top 16 at a few other 2GGT events held in 2016. He most notably placed 2nd at {{Trn|GameTyrant Expo 2017}}, defeating {{Sm|MkLeo}} and {{Sm|Ally}} and marks the best run seen by a Luigi player in all of ''Smash  4''. He peaked at 11th on the [[Panda Global Rankings v4]] and placed 27th on the [[PGR 100]], the highest seen by any solo-Luigi player.
''See also: [[:Category:Luigi professionals (SSB4)]]''
*{{Sm|J.Miller|UK}} - The best Luigi player in Europe as well as one of the best players from Europe during the early metagame. He notably won at {{Trn|B.E.A.S.T 5}} and placed 17th at {{Trn|Apex 2015}}, some of the biggest ''Smash 4'' tournaments in the game's first year. As the meta progressed in Europe, he still maintained strong results at more populated tournaments in the country, placing 9th at both {{Trn|B.E.A.S.T 7}} and {{Trn|Smashdown World}}.
*{{Sm|MrConCon|USA}} - The best Luigi player in the world during the early metagame, prior to the 1.1.1. update. He made two notable milestones with the character around this time, being the first person to defeat {{Sm|ZeRo}} in a tournament set, doing so at the local [http://challonge.com/oomba4smash Smash 4 Oomba 5/1], as well as being the first ever solo-Luigi player to be globally ranked with 36th on the [[Panda Global Rankings v1]]. Even past Elegant's rise in the scene, he was still in contention for one of the best Luigi players in the world, placing 7th at {{Trn|IBP Masters Showdown}} and 33rd at {{Trn|2GGC: Civil War}}.
*{{Sm|Ron|Japan}} - Tri-mained Luigi alongside {{SSB4|Mario}} and {{SSB4|Yoshi}} and is considered the best Luigi player in Japan. His tri-main efficiency brought him a win at {{Trn|Sumabato 18}}, using Luigi to defeat {{Sm|Shuton}} in winners finals. He particularly used Mario and Luigi at many other Sumabato events, most notably seen in his runner-up finishes at {{Trn|Sumabato 12}} and {{Trn|Sumabato 20}}. He ranked 57th on the [[PGR 100]] with Luigi as one of his characters.
*{{Sm|Shoyo James|USA}} - Co-mained Luigi alongside {{SSB4|Diddy Kong}} and is one of the best Luigi players in the United States, placing 54th on the [[PGR 100]]. As a co-main, he would occasionally opt to use Luigi against Diddy Kong, shown in his victories against {{Sm|Zinoto}} at his 7th place finish at {{Trn|Showdown: Battle Royale 2}} and {{Sm|MVD}} at his 13th place finish at {{Trn|Frostbite 2017}}. His best win as Luigi was against {{Sm|Ally}} at his 2nd place finish at {{Trn|Midwest Mayhem 6: SoCal Invasion}}.


===Tier placement and history===
*{{Sm|Elegant|USA}} (#27) - The best Luigi player in the world. Placed 2nd at {{Trn|GameTyrant Expo 2017}}, 5th at both {{Trn|2GG Championship}} and {{Trn|Smash 'N' Splash 4}}, and 7th at both {{Trn|2GGT: Abadango Saga}} and {{Trn|2GGC: Nairo Saga}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Nairo}}, and {{Sm|Salem}}.
Since ''SSB4''{{'}}s release, Luigi's placement was a topic of debate, as his buffs were quickly acknowledged in his transition from ''Brawl'' and saw him perceived as a mid-tier character. Positive opinions on Luigi, however, saw a sudden rise from early to mid-2015, as players recognized his down throw's outstanding combo potential. In addition, he was noted for having an even matchup against {{SSB4|Diddy Kong}}, then considered the best character in the game, thanks to multiple high-profile cases of a Luigi player defeating a noteworthy Diddy Kong player in tournaments. The most notable instance of this was {{Sm|Mr. ConCon}} achieving a bracket reset against {{Sm|ZeRo}}. Thanks to these traits, Luigi was perceived by the community as both a viable main and a top-tier character, despite having fairly limited usage at high-level play.
*{{Sm|J.Miller|UK}} - The best Luigi player in Europe as well as one of the best players from Europe during the early metagame. Placed 1st at {{Trn|B.E.A.S.T 5}}, 9th at both {{Trn|B.E.A.S.T 7}} and {{Trn|Smashdown World}}, and 17th at both {{Trn|Apex 2015}} and {{Trn|Syndicate 2016}}.
 
*{{Sm|MrConCon|USA}} - The best Luigi player in the world during the early metagame, prior to the 1.1.1. update. Placed 7th at {{Trn|IBP Masters Showdown}}, 9th at both {{Trn|2GGT: FOW Saga}} and {{Trn|2GGT: Fresh Saga}}, 25th at {{Trn|EVO 2015}}, and 33rd at {{Trn|2GGC: Civil War}}. He was the first person to defeat {{Sm|ZeRo}} and has also defeated players such as {{Sm|Mr.R}} and {{Sm|VoiD}}.
However, Luigi's perception underwent a noticeable drop after update [[1.1.1]] altered his down throw's knockback to the point of heavily altering its guaranteed KO set-ups, and brought about changes to shield mechanics that made it harder for him to punish [[out of shield]]. Despite this, Luigi's down throw has shown to actually possess better combo potential at low to medium percentages, which was notably demonstrated by {{Sm|Poke}} and {{Sm|Boss}}. When coupled with his impressive performances up to update 1.1.1, Luigi was ranked 16th on the first [[tier list]], his best ranking in the series at the time.
*{{Sm|Ron|Japan}} (#57) - Tri-mained Luigi alongside {{SSB4|Mario}} and {{SSB4|Yoshi}} and is considered the best Luigi player in Japan. Placed 1st at {{Trn|Sumabato 18}}, 2nd at both {{Trn|Sumabato 12}} and {{Trn|Sumabato 20}}, 3rd at {{Trn|Sumabato Tokaigi Qualifier 2}}, and 5th at {{Trn|Sumabato Tokaigi Qualifier 1}}.
 
*{{Sm|Shoyo James|USA}} (#54) - Co-mained Luigi alongside {{SSB4|Diddy Kong}} and is one of the best Luigi players in the United States. Placed 2nd at {{Trn|Midwest Mayhem 6: SoCal Invasion}}, 7th at both {{Trn|Super Smash Con 2017}} and {{Trn|Smash 'N' Splash 4}}, 9th at {{Trn|Smash 'N' Splash 3}}, and 13th at {{Trn|Frostbite 2018}} with wins over players such as {{Sm|Ally}} and {{Sm|Zinoto}}.
Although Luigi's combo potential remained largely intact, many players nevertheless dropped him because of his combo game's newfound flaws. This, in turn, was further compounded by the release of the DLC characters {{SSB4|Corrin}} and {{SSB4|Bayonetta}}, two matchups considered unfavorable for him at the time. As a result, Luigi was ranked 29th on the second tier list, which saw him go from being the third highest ranked mid-tier character to the middle of the mid-tier. Although respectable, this placement was nevertheless a considerable downturn, as Luigi's tier drop was tied with {{SSB4|Wario}}'s for the second largest between the first and second tier lists.
 
Thanks to his consistently strong results in some regions, Luigi was ranked 26th on the third tier list. Incidentally, this placement is roughly similar to where he was viewed as being in accordance to popular opinion during the very early months of ''SSB4''{{'}}s lifespan. Luigi's tier status would then improve even further, thanks to {{Sm|Elegant}} placing 2nd at [[GameTyrant Expo 2017]] and 5th at [[2GG Championship]]. In addition to these results, Luigi has managed to consistently achieve respectable results at the regional and national level, thanks to the efforts of {{Sm|Mr. ConCon}}, {{Sm|Scot!}} and {{Sm|Ron}}. To reflect his renewed tournament success, Luigi was ranked 18th on the fourth and current tier list, about equal to his rank before the down throw nerf, with some players arguing that Luigi should be ranked even higher.


==[[Trophies]]==
==[[Trophies]]==
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==Trivia==
==Trivia==
*Traditionally, Luigi has always been an [[unlockable character]] revealed after an installment of ''Super Smash Bros.'' had been released. However, ''Super Smash Bros. 4'' is the first (and currently the only) installment to break that tradition, as he was both revealed before release and is now a [[starter character]], instead of an unlockable one.
*Traditionally, Luigi has always been an unlockable character revealed after an installment of ''Super Smash Bros.'' had been released. However, ''Super Smash Bros. 4'' is the first (and currently the only) installment to break that tradition, as he was both revealed before release and is now a [[starter character]], instead of an [[unlockable character]].
**He was also the first of the original four unlockable characters to be confirmed for ''Super Smash Bros. 4''.
***However he is the only one of the original four unlockable characters as well as the last "perfect-attendance crew" to be confirmed in 2013.
*Luigi's official artwork is based on his side [[taunt]].
*Luigi's official artwork is based on his side [[taunt]].
*[[Beta elements (SSB4)|Early in ''SSB4''{{'}}s development]], Luigi could [[wall jump]]. However, this was scrapped in the final release.
*[[Beta elements (SSB4)|Early in ''SSB4''{{'}}s development]], Luigi could [[wall jump]]. However, this was scrapped in the final release.
*The trophy description for Luigi in the North American version of {{forwiiu}} makes a reference to [http://www.knowyourmeme.com/memes/weegee Weegee], a popular Internet meme. However, it could also be a reference to a number of games where he excitedly refers to himself as "Weegee".
*The trophy description for Luigi in the North American version of {{forwiiu}} makes a reference to [http://www.knowyourmeme.com/memes/weegee Weegee], a popular internet meme. However, it could also be a reference to a number of games where he excitedly refers to himself as "Weegee".
*Luigi's All-Star trophy in {{for3ds}} resembles his Adventure Mode trophy from ''[[Super Smash Bros. Melee]]'', albeit with a different costume. In comparison, his alt. trophy in {{forwiiu}} resembles his official artwork from his [[Smabura-Ken]] page.
*Luigi's All-Star trophy in {{for3ds}} resembles his Adventure Mode trophy from ''[[Super Smash Bros. Melee]]'', albeit with a different costume. In comparison, his alt. trophy in {{forwiiu}} resembles his official artwork from ''Melee''.
*In {{for3ds}}, the "Luigi (With Poltergust 3000)" trophy is titled erroneously. The Poltergust that Luigi is wielding in that trophy is actually the {{s|mariowiki|Poltergust 5000}} from ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}'', as shown by it having both a slightly different canister and the {{s|mariowiki|Strobulb}} equipped. This was fixed for the [[PAL]] region's version.
*In {{for3ds}}, the "Luigi (With Poltergust 3000)" trophy is titled erroneously. The Poltergust that Luigi is wielding in that trophy is actually the {{s|mariowiki|Poltergust 5000}} from ''{{s|mariowiki|Luigi's Mansion: Dark Moon}}'', as shown by it having both a slightly different canister and the {{s|mariowiki|Strobulb}} equipped. This was fixed for the [[PAL]] region's version.
*Due to Luigi's head coming forward into the [[Hitbox#Hitboxes in three dimensions|z-axis]] when he [[crouch]]es, he can avoid certain projectiles that go behind his head.
*Due to Luigi's head coming forward into the [[Hitbox#Hitboxes in three dimensions|z-axis]] when he [[crouch]]es, he can avoid certain projectiles that go behind his head.
*{{for3ds}} is the only game where Luigi and {{SSB4|Jigglypuff}} do not have the same [[Unlockable character|availability]].
*{{for3ds}} is the only game where Luigi and {{SSB4|Jigglypuff}} do not have the same [[Unlockable character|availability]].
*[[Elegant]] was SSB4 Luigi's best player.


==References==
==References==

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