Template:UpdateList/1.1.1

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  • Change Floor attack shield damage (back, front, and trip): 10 → 8
  • Change Roll invincibility duration reduced by one frame.
  • Change Shieldstun formula for non-projectile attacks: damage / 2.56 → (damage / 1.75) + 2. This significantly increases shieldstun, making attacks safer on shield, and also makes shields significantly easier to break.
  • Change Shieldstun formula for projectiles is now (damage / 3.5) + 2. This results in more shieldstun for projectiles dealing less than approximately 19% damage, and less shieldstun for projectiles with more damage. (Note, however, that projectiles with low hitlag are hurt by the hitlag change below.)
  • Change Powershielding now reduces the amount of shieldstun received by 25%.
  • Change Powershield timing window: 4 frames → 3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.
  • Change Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.
  • Change When a character is in shieldstun from a direct attack, the attacker cannot grab them.
  • Change Hitlag modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including electric attacks) are now safer on shield, while attacks with reduced hitlag (such as Marth's sourspots) are less safe (though the universal increase in shieldstun compensates for this).
  • Change All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down. This also affects some victory animations.