Template:UpdateList/1.1.0
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Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).
Strong attacks now have new animations on hit.
The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.
Moves with hitlag modifiers greater than 1.0 (for example, Marth's tippers) are now safer on shield than before, dividing the hitlag frames the attacker receives by 1.25.