Editing Luigi (SSB4)

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*Front floor attack:
*Front floor attack:
**{{change|Front floor attack has a new animation where Luigi now kicks instead of punching, differentiating the animation from Mario's. It also now hits in front of Luigi first.}}
**{{change|Front floor attack has a new animation where Luigi now kicks instead of punching, differentiating the animation from Mario's. It also now hits in front of Luigi first.}}
**{{buff|The second hit has less startup lag (frame 25 → 24).}}
**{{buff|Front floor attack's second hit has less startup lag (frame 25 → 24).}}
**{{nerf|Front floor attack has more startup lag (frame 19 → 20).}}
**{{nerf|Front floor attack has more startup lag (frame 19 → 20).}}
**{{nerf|Front floor attack has less intangibility (frames 1-26 → 1-25).}}
**{{nerf|Front floor attack has less intangibility (frames 1-26 → 1-25).}}
Line 263: Line 263:
**{{buff|Edge attack no longer has [[set knockback]] (110 (set), 100 (scaling) → 90 (base)/20).}}
**{{buff|Edge attack no longer has [[set knockback]] (110 (set), 100 (scaling) → 90 (base)/20).}}
**{{change|Edge attack now deals consistent damage due to now consisting of one hitbox (8% (legs)/6% (body) → 7%).}}
**{{change|Edge attack now deals consistent damage due to now consisting of one hitbox (8% (legs)/6% (body) → 7%).}}
**{{nerf|Edge attack has less intangibility (frames 1-20 → 1-17).}}
**{{nerf|Edge attack has decreased intangibility (frames 1-20 → 1-17).}}
***{{buff|However, there is now a smaller gap between when Luigi is vulnerable and when the hitbox comes out (3 frames → 2).}}
***{{buff|However, there is now a smaller gap between when Luigi is vulnerable and when the hitbox comes out (3 frames → 2).}}
**{{nerf|Edge attack now always launches opponents in the direction Luigi is facing, removing its ability to set up edgeguards.}}
**{{nerf|Edge attack now always launches opponents in the direction Luigi is facing, removing its ability to set up edgeguards.}}
*[[Trip attack]]:
**{{buff|Trip attack deals more shield damage (1 → 8) per hit.}}
**{{nerf|Trip attack has more startup lag (frame 19 → 20).}}
**{{nerf|Trip attack has less intangibility (frames 1-8 → 1-7).}}
**{{nerf|Trip attack now has one extended hitbox rather than three separate hitboxes, which covers less of Luigi's body.}}
*Down [[taunt]]:
*Down [[taunt]]:
**{{buff|Down taunt's hitbox has been moved further forward (z offset: 4 → 5.5), improving its range.}}
**{{buff|Down taunt's hitbox has been moved further forward (z offset: 4 → 5.5), improving its range.}}

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