Editing Luigi (SSB4)
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| Latest revision | Your text | ||
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'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
{{ | *{{buff|Forward smash deals 1% more damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}.}} | ||
*{{change|Forward smash's angle altered|55°|53°.}} | |||
*{{change|Down smash's back hit's angle altered|70°|60°.}} | |||
*{{buff|Down smash's back hit's knockback growth increased|80|100.}} | |||
*{{buff|Forward aerial's hand hitbox radius increased|4.8|5.6.}} | |||
*{{change|Forward aerial's hitbox order reversed.}} | |||
*{{buff|[[Super Jump Punch]]'s sweetspots' radii increased: 1.6 → 1.7 (grounded), 2.1 → 2.2 (aerial).}} | |||
*{{change|Super Jump Punch's sweetspots' z-offsets increased: 6.1 → 7 (grounded), 4.7 → 5.5 (aerial).}} | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
{{ | *{{nerf|Late [[Fireball]] deals 1% less damage|6%|5%.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
{{ | *{{change|Down tilt's angle altered|74°|[[Sakurai angle]].}} | ||
*{{buff|Down tilt's new angle can result in a much greater chance to [[trip]], allowing Luigi to follow up with a grab or dash attack.}} | |||
*{{nerf|Down tilt's new angle significantly hinders its function as a combo starter or set-up.}} | |||
*{{buff|Down tilt's knockback growth increased|54|65.}} | |||
*{{buff|Down tilt's ending lag decreased|29 frames|26.}} | |||
*{{change|Forward aerial deals 1% less damage|9%|8%. While this slightly worsens its edge-guarding ability, it also slightly improves its combo ability.}} | |||
*{{nerf|Fireball's ending lag increased|40 frames|43.}} | |||
*{{buff|Super Jump Punch's hitbox sizes increased: 1.7u → 2.2u (grounded), 2.2u → 2.7u (aerial).}} | |||
*{{buff|Fiery Jump Punch's knockback growth increased|40|50.}} | |||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
{{ | *{{nerf|The changes to [[shield]] mechanics have been detrimental to Luigi, as the increase in [[shieldstun]] makes it much harder for him to punish from [[out of shield]] due to his already low [[traction]]. Additionally, only a very select few of his moves benefit from these changes, with the most notable example being a fully charged or misfired [[Green Missile]].}} | ||
*{{buff|Down smash's knockback growth increased: 80 → 85 (front), 100 → 104 (back).}} | |||
*{{buff|Down aerial's meteor smash hitbox size increased|1.8u|2.5u.}} | |||
*{{nerf|Down throw's knockback altered|75 (base)/30 (growth)|55/83. The increased knockback growth removes Luigi's most notable follow-ups, particularly outside of medium percents.}} | |||
*{{buff|Fiery Jump Punch's hitbox size increased|3.8u|4u.}} | |||
*{{buff|Fiery Jump Punch's horizontal displacement increased|6.4|7.}} | |||
*{{change|[[Luigi Cyclone]]'s initial hitbox's [[hitlag]] increased|1|1.3.}} | |||
*{{change|Luigi Cyclone's angle altered|90°|89°.}} | |||
*{{nerf|Aerial Luigi Cyclone's last hit's knockback growth decreased|130|120.}} | |||
*{{buff|Clothesline Tornado deals more damage|8%|10%/12%.}} | |||
*{{buff|Clothesline Tornado's sweetspot hitbox size increased.}} | |||
*{{change|Sweetspotted Clothesline Tornado's knockback altered|60 (base)/120 (growth)|100/70.}} | |||
==Moveset== | ==Moveset== | ||