Editing Luigi (SSB4)

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'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
{{UpdateList/1.0.4|char=Luigi}}
*{{buff|Forward smash deals 1% more damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}.}}
*{{change|Forward smash's angle altered|55°|53°.}}
*{{change|Down smash's back hit's angle altered|70°|60°.}}
*{{buff|Down smash's back hit's knockback growth increased|80|100.}}
*{{buff|Forward aerial's hand hitbox radius increased|4.8|5.6.}}
*{{change|Forward aerial's hitbox order reversed.}}
*{{buff|[[Super Jump Punch]]'s sweetspots' radii increased: 1.6 → 1.7 (grounded), 2.1 → 2.2 (aerial).}}
*{{change|Super Jump Punch's sweetspots' z-offsets increased: 6.1 → 7 (grounded), 4.7 → 5.5 (aerial).}}


'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
{{UpdateList/1.0.6|char=Luigi}}
*{{nerf|Late [[Fireball]] deals 1% less damage|6%|5%.}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
{{UpdateList/1.1.0|char=Luigi}}
*{{change|Down tilt's angle altered|74°|[[Sakurai angle]].}}
*{{buff|Down tilt's new angle can result in a much greater chance to [[trip]], allowing Luigi to follow up with a grab or dash attack.}}
*{{nerf|Down tilt's new angle significantly hinders its function as a combo starter or set-up.}}
*{{buff|Down tilt's knockback growth increased|54|65.}}
*{{buff|Down tilt's ending lag decreased|29 frames|26.}}
*{{change|Forward aerial deals 1% less damage|9%|8%. While this slightly worsens its edge-guarding ability, it also slightly improves its combo ability.}}
*{{nerf|Fireball's ending lag increased|40 frames|43.}}
*{{buff|Super Jump Punch's hitbox sizes increased: 1.7u → 2.2u (grounded), 2.2u → 2.7u (aerial).}}
*{{buff|Fiery Jump Punch's knockback growth increased|40|50.}}


'''{{GameIcon|ssb4}} [[1.1.1]]'''
'''{{GameIcon|ssb4}} [[1.1.1]]'''
{{UpdateList/1.1.1|char=Luigi}}
*{{nerf|The changes to [[shield]] mechanics have been detrimental to Luigi, as the increase in [[shieldstun]] makes it much harder for him to punish from [[out of shield]] due to his already low [[traction]]. Additionally, only a very select few of his moves benefit from these changes, with the most notable example being a fully charged or misfired [[Green Missile]].}}
*{{buff|Down smash's knockback growth increased: 80 → 85 (front), 100 → 104 (back).}}
*{{buff|Down aerial's meteor smash hitbox size increased|1.8u|2.5u.}}
*{{nerf|Down throw's knockback altered|75 (base)/30 (growth)|55/83. The increased knockback growth removes Luigi's most notable follow-ups, particularly outside of medium percents.}}
*{{buff|Fiery Jump Punch's hitbox size increased|3.8u|4u.}}
*{{buff|Fiery Jump Punch's horizontal displacement increased|6.4|7.}}
*{{change|[[Luigi Cyclone]]'s initial hitbox's [[hitlag]] increased|1|1.3.}}
*{{change|Luigi Cyclone's angle altered|90°|89°.}}
*{{nerf|Aerial Luigi Cyclone's last hit's knockback growth decreased|130|120.}}
*{{buff|Clothesline Tornado deals more damage|8%|10%/12%.}}
*{{buff|Clothesline Tornado's sweetspot hitbox size increased.}}
*{{change|Sweetspotted Clothesline Tornado's knockback altered|60 (base)/120 (growth)|100/70.}}


==Moveset==
==Moveset==

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