Donkey Kong (SSB4)/Down special/Custom 2

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hot Slap.
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Hot Slap as shown in the Character Settings menu.

Overview[edit]

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Hitboxes[edit]

Grounded[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Hit 1
4 0 4% 0 AngleIcon110.png 0 100 22 5 0 0.0 5 21 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png 0.0 21 21
5 0 4% 0 AngleIcon110.png 0 100 22 4 0 0.0 5 13 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png 0.0 3 13
Hit 2
4 0 12% 0 AngleIcon45.png 60 88 0 7 0 0.0 3 22 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 0.0 27 22
5 0 12% 0 AngleIcon45.png 60 88 0 4 0 0.0 5 13 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png 0.0 12 13

Aerial[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 AngleIcon90.png 0 100 36 8 23 4 0.0 2 1.0x 1.0x 20% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsIndirect.png
Hit 2
0 0 5% 0 AngleIcon35.png 30 100 0 9 17 4 0.0 -2 1.0x 1.0x 20% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

Timing[edit]

Grounded[edit]

Loop points ?-?, ?-?
Hit 1 ?-?
Hit 2 ?-?
Animation length ?

Aerial[edit]

Hit 1 ?-?
Hit 2 ?-?
Animation length ?

Landing lag[edit]

Animation length ?
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point