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The Ruins: Difference between revisions

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*Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
*Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
*This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are [[The Plain]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].  
*This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are [[The Plain]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].  
* This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being [[Sea of Clouds]], [[The Swamp]], and [[Battleship Halberd Exterior]] (Super Mario in a level with Lucas and Pokémon Trainer).


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{{SSBBStages}}

Revision as of 19:03, February 12, 2021

World of Trophies
The Ruins
The Ruins Subspace Emissary.png
Symbol of the Smash Bros. series.
Squirtle fights a Metal Primid on a platform in The Ruins.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage The Cave
Following SSE stage The Wilds (Part I)

The Ruins (遺跡, Ruins) is the 14th stage of The Subspace Emissary in Super Smash Bros. Brawl.

Overview

The Ruins is a side-scrolling maze that has many obstacles, secrets, and Subspace enemies. Ivysaur is found as a trophy and captured while Charizard has to be defeated to be captured for the Pokémon Trainer's use. After catching Charizard, the Pokémon Trainer and Lucas reach a dead end.

After The Subspace Emissary is completed, The Ruins can be replayed and will contain a secret door that leads to a battle with Wolf. Defeating Wolf rewards the player with him joining the player's party and unlocking him (if he is not already unlocked).

Playable Characters

List of enemies

Bosses

Music

Trivia

  • This stage contains the most places where a player can be crushed.
  • Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
  • This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are The Plain, The Swamp, The Research Facility (Part II), The Subspace Bomb Factory (Part II), and The Great Maze.