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Pummel: Difference between revisions

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{{ArticleIcons|melee=yes|brawl=yes}}
{{ArticleIcons|melee=yes|brawl=yes}}
{{cleanup|Needs damage percents.}}
{{cleanup|Needs damage percents for Melee}}
[[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
[[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and most usually have a specific rhythm that affects its speed.
A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and most usually have a specific rhythm that affects its speed.

Revision as of 18:32, January 29, 2012

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Peach's pummel action on Ike in Brawl.
Fox pummeling Mario in Melee.

A pummel is the attack usable while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in Brawl, to restore more critical moves from stale-move negation while chaingrabbing. The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and most usually have a specific rhythm that affects its speed.

List of pummels in SSBM

  • Bowser: Headbutts opponent with his horns.
  • Captain Falcon: Knees the opponent.
  • Dr. Mario: Headbutts the opponent.
  • Donkey Kong: Karate chops the opponent on the head or shoulder.
  • Falco: Knees the opponent.
  • Fox: Knees the opponent.
  • Ganondorf: Knees the opponent slowly.
  • Ice Climbers: Headbutts the opponent. A bit slow unless the ICs are desynched.
  • Jigglypuff: Hits the opponent with tuft of hair. Looks like a headbutt.
  • Kirby: Punches the opponent with this left hand.
  • Link: Hits the opponent on the head with the hilt of his sword.
  • Luigi: Headbutts the opponent.
  • Mario: Headbutts the opponent.
  • Marth: Quickly knees the opponent.
  • Mewtwo: Shocks its opponent.
  • Mr. Game and Watch: Hits the opponent on the head with a bell.
  • Ness: Headbutts the opponent slowly.
  • Pichu: Zaps the opponent while damaging itself slightly.
  • Pikachu: Zaps the opponent.
  • Peach: Kicks the opponents shins.
  • Roy: Knees the opponent.
  • Samus: Bonks the opponent on the head with her left hand.
  • Sheik: Slaps the opponent with her left hand.
  • Young Link: Hits his opponent on the head with the hilt of his sword.
  • Yoshi: Chews on his opponent.
  • Zelda: Shocks her opponent with magic.

List of pummels in SSBB

  • Bowser: Hits the opponent with his horns. Slow, but does 3%.
  • Captain Falcon: Knees the opponent with fast speed, and does 2% damage.
  • Charizard: Bites the opponent. Very fast. 2% damage.
  • Diddy Kong: Headbutts the opponent. Fast and does 2% damage.
  • Donkey Kong: Chops the opponent with his hand. Does 3%.
  • Falco: Kicks the opponent. Pretty fast and does 2% damage.
  • Fox: Knees the opponent. 1% damage. Somewhat slow for a 1% pummel.
  • Ganondorf: Knees the opponent. 2%, but slow.
  • Ice Climbers: Headbutts the opponent. 1% damage. Partner can be controlled for additional damage.
  • Ike: Headbutts the opponent. Is slow, but does 3% damage per hit.
  • Ivysaur: Constricts the opponent with its vines, doing 3%. Very slow unless pummeling in a certain rhythm.
  • Jigglypuff: Hits the opponent with its tuft of hair. Does 3% damage, but is very slow.
  • King Dedede: Headbutts the opponent. 3% damage.
  • Kirby: Punches the opponent. Does 1% damage, although it only has the speed of a 2% pummel.
  • Link: Hits the opponent with the hilt of his sword. Fast and does 2% per hit.
  • Lucario: Hits the opponent with aura. Very fast. At low damage percents, it sometimes does no damage on hit, but at higher percents, it does 3%.
  • Lucas: Headbutts the opponent. Inflicts the highest damage per second of all pummels. 3% per hit if done with the right rhythm.
  • Luigi: Headbutts the opponent. 3%, but somewhat slow.
  • Mario: Headbutts the opponent. 3% damage per hit, although slow.
  • Marth: Knees the opponent. Very fast. 2% damage.
  • Meta Knight: Hits the opponent with the claws on his wings. 3% damage, but is fairly slow.
  • Mr. Game & Watch: Hits the opponent with a bell. Slow and does 3% damage per hit.
  • Ness: Headbutts the opponent. Very fast, but only if used in a certain rhythm. Can only force a ground break. Does 1% damage.
  • Olimar: A Pikmin headbutts the opponent. Inflicts the second highest damage when it's white Pikmin. Red: 2%, Blue: 2%, Yellow: 2%, White: 4%, Purple: 2%
  • Pikachu: Zaps the opponent. 1-2% per hit.
  • Pit: Knees the opponent. Fairly fast and does 2% per pummel.
  • Peach: Kicks the opponent's shins. 2%.
  • R.O.B,: Squeezes the opponent quickly. Does 2% damage and is very fast.
  • Samus: Hits the opponent with her hand. 1% Damage. Fast, although it may not inflict damage on Bowser.
  • Sheik: Hits the opponent with her hand. Does 3% damage each pummel.
  • Snake: Chokes the opponent. Very fast, but can't force ground breaks. 2% damage.
  • Sonic: Knees the opponent. Does 3% damage and is very fast for such a strong pummel.
  • Squirtle: Headbutts the opponent. Fast and does 2% damage.
  • Toon Link: Hits the opponent with the hilt of his sword. Very fast and does 2%.
  • Wario: Punches the opponent in their gut. Somewhat fast. 2% per hit.
  • Wolf: Kicks the opponent. Like Falco's pummel, but much faster. 1%.
  • Yoshi: Chews the opponent. 2% damage.
  • Zelda: Hits the opponent with magical energy. 3% per hit, but is very slow.
  • Zero Suit Samus: Knees the opponent. 2% damage. Is fairly fast.