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Fan: Difference between revisions

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Revision as of 13:20, August 13, 2013

Fan
Uploaded new picture of fan. This is from the official website.
Fan artwork from Brawl.
Universe Super Smash Bros.
Appears in SSB
SSBM
SSBB
Item class Weapon
Since it's light, it's good for quick attacks. However, it doesn't do much damage and can't be thrown very far.
Super Smash Bros. instruction manual.

The Fan (はりせん, Harisen) is an item that has appeared in all three games in the Super Smash Bros series. It is characterised as being a very weak weapon with an extremely high attack speed, as well as being surprisingly effective at trapping opponents and ruining shields.

Origin

As outlined by the relevant Brawl trophy of the item, the Fan is a reference to comedy acts associated with Osaka, with the performers often speaking in the Kansai dialect. These comedy acts, referred to as "manzai", often feature a "straight man" and "funny man" duo. Manzai features few props, with the most notable being the Fan, which the "straight man" uses to slap some sense into the "funny man", in an act referred to as harisen; the slaps are often rapid and repeated, and the fan also makes a distinctive sound, all characteristics of which were carried into the games.

Operation

In all three games, the Fan acts as a comical weapon by being in the extremes of attack and speed; while individual hits of the fan are very weak, doing only about 1% to 2%, the ability for characters to quickly use it can allow it to rack up high damages. In addition, this high attack rate makes it difficult for characters to escape the attack, as well as making it easier to potentially trap other characters by virtue of knocking opponents towards the user.

Despite appearing to be exceedingly weak, the Fan does have some surprising power behind it if it's used properly; it has extremely disproportional shield-breaking ability, and when thrown, it sends opponents straight up, allowing for potential KOs at very high damage percents. As a result of the latter tactic, a common strategy involves trapping the opponent in a flurry of hits, then throwing the Fan in an attempt to KO the opponent.

In Super Smash Bros. Brawl, the Fan was also given paper-like properties, causing it to float to the ground if thrown into the air. Its slow falling speed also makes it very effective in Multi-Man Brawl, where it will bounce off of enemies and KO any that spawn under it as it falls, without the player having to throw it up in the air again. Despite this, the Fan also lost its ability to bounce on the ground when thrown.

Damage

Because of the Fan's physics, it will not bounce, making it impossible to record bounces. Also, when a Fan receives only downwards momentum, it will immediately go into a falling animation that will only do 1% and have upwards knockback, even when it is aerial down smash thrown. It will start the animation once it is dropped.

Action SSB Melee Brawl
Neutral attack 2% 2% 2%
Neutral attack (Ice Climbers one Fan) N/A 2% 2%
Neutral attack (Ice Climbers two Fans) N/A 3%(2%+1%) 4%(2%+2%)
Forward tilt 4% 6% 6%
Forward tilt (Ice Climbers one Fan) N/A 6% 6%
Forward tilt (Ice Climbers two Fans) N/A 11%(6%+5%) 12%(6%+6%)
Forward tilt (Pit) N/A N/A 10%(4%+6%)
Dash attack 8% 7% 8%
Dash (Mewtwo) N/A 14% N/A
Dash (Peach) N/A 11%(6%+5%) N/A
Dash (Zelda) N/A 19%(12%+7%) N/A
Forward smash 8% 10%-13% 10%
Forward smash (charged) N/A 13% 14%
Forward smash (Captain Falcon) N/A 10%-5%(4%+1%) 17%(7%+10%)
Forward smash (Captain Falcon charged) N/A 5% 23%(9%+14%)
Forward smash (Sheik) N/A 5%(4%+1%)-7%(5%+2%) 20%(10%+10%)
Forward smash (Sheik charged) N/A 7% 28%(14%+14%)
Forward smash (Marth) N/A 10%(1%+9%) 15%(5%+10%)
Forward smash (Marth charged) N/A 13% 21%(7%+14%)
Forward smash (Roy) N/A 13%(1%+12%) N/A
Forward smash (Roy charged) N/A 13% N/A
Forward smash (Ike) N/A N/A 18%(10%+8%)
Forward smash (Ike charged) N/A N/A 25%(14%+11%)
Forward smash (Pit) N/A N/A 17%(7%+10%)
Forward smash (Pit charged) N/A N/A 23%(9%+14%)
Forward smash (Ice Climbers one fan) N/A 10% 10%
Forward smash (Ice Climbers one fan charged) N/A 13% 14%
Forward smash (Ice Climbers two fans) N/A 19%(10%+9%) 20%(10%+10%)
Forward smash (Ice Climbers two fans charged) N/A 26%(13%+13%) 28%(14%+14%)
Drop 0% 2% 1%
Forward tilt throw 5% 7% 3%
Up tilt throw 5% 3% - 8% 4%
Down tilt throw 2% 9% 5%
Dash throw 8% 9% 4%
Forward smash throw 8% 10% 4%
Up smash throw 8% 3% - 12% 5%
Down smash throw 3% 13% 7%
Aerial drop 6% 1% - 3% 1%
Aerial forward tilt throw 6% 8% 3%
Aerial up tilt throw 7% 3% - 8% 5%
Air down tilt throw 4% 9% 5%
Air forward smash throw 8% 8% 3%
Air up smash throw 9% 3% - 8% 5%
Air down smash throw 9% 9% 5%

Trophies

Fan trophy from Super Smash Bros. Melee.
The Fan trophy from Melee.

Melee trophy

Fan
The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the fan to send your foe bouncing straight up into the sky.

N64: Super Smash Bros.
Fan trophy from Super Smash Bros. Brawl.
The Fan trophy from Brawl.

Brawl trophy

Fan
An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from Osaka and the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes to turn them in the opposite direction. Throw a fan at a foe, and that character will fly straight up.

N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

Gallery

Trivia

  • The Fan appears as an item in Mario Kart Arcade GP.
  • While the trophy description of the Fan in Brawl says that it can turn foes around, it only does so because it hits them backwards.