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Brinstar: Difference between revisions

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|interwikipage= Brinstar
|interwikipage= Brinstar
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'''Brinstar''' ({{ja|ブリンスタ|Burinsuta}}, ''Brinstar'') is the default ''Metroid'' stage that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{for3ds}}. This stage is based after the first area of [[Planet Zebes]] from the original ''{{b|Metroid|game}}''. The stage consists of a base platform, two sides held by fleshy stalk-like poles, and a hovering metallic platform in the center. There is another fleshy substance in the middle of the base platform that holds the stage together.
'''Brinstar''' ({{ja|ブリンスタ|Burinsuta}}, ''Brinstar'') is the default ''Metroid'' stage that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{for3ds}}. This stage is based after the first area of [[Planet Zebes]] from the original ''{{b|Metroid|game}}''. It is essentially a redesign of [[Planet Zebes]] from the original ''[[Super Smash Bros.]]''.


==Overview==
==Stage layout==
The main feature of this stage is the acid which rises from the bottom, which will damage anyone who touches it, and has large knockback (though it can prevent characters from being [[KO]]ed from the bottom). The acid will periodically rise high enough to cover the entire stage except the top-most platform, forcing players to retreat there to avoid damage. There is also a lone Chozo statue in the background which occasionally gets up and walks around. The fleshy stalk-like poles and substance can be destroyed, the latter of which will separate the bottom platform, breaking the stage in half. Both of the destructible substances will start to regenerate if they are not continuously attacked. While regenerating, the substance that holds the stage together is fall-through. After being destroyed, they will grow back once a certain amount of time has passed. It is considered the best Jigglypuff and Ganondorf stage in Melee (due to rest combos and forward aerial combos with Ganon off the lava) and one of the better {{SSBB|Mr. Game & Watch}} and {{SSBB|Wario}} stages in ''[[Brawl]]'' (due to air camping beneath the platform).
[[File:Samus on Brinstar.jpg|thumb|left|A battle on Brinstar in ''Brawl'', with the acid covering part of the main platform.]]
The stage consists of a main, rocky platform, two [[soft platform]]s on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.


Brinstar is essentially a redesign of [[Planet Zebes]], from the original ''[[Super Smash Bros]]''.
The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.
 
Occasionally, an earthquake occurs and acid starts to rise. The acid deals damage and heavy knockback on touch, though it can prevent characters from being [[KO]]ed on the bottom. It covers most of the stage, leaving out only the topmost platform and, if their supports are destroyed, the top parts of the side platforms. After a while, the acid subsides.
 
In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unindentified fleshy being rising from it.
 
Brinstar is considered the best Jigglypuff and Ganondorf stage in Melee (due to rest combos and forward aerial combos with Ganon off the lava) and one of the better {{SSBB|Mr. Game & Watch}} and {{SSBB|Wario}} stages in ''[[Brawl]]'' (due to air camping beneath the platform).
 
==Ω mode==
<gallery widths="200px">
Brinstar Omega.jpg|[[Final Destination (SSB4)|Ω form]]
</gallery>


==Tournament legality==
==Tournament legality==
This stage used to be a counterpick stage because many did not see the acid as a major problem, and instead focused on its strange, but relatively non-obtrusive stage design. However, it was later banned in ''Melee'' and deemed more of a banned stage than a counterpick stage in ''Brawl'', not making the stage list in major tournaments such as [[Apex 2012]] despite the Unity Ruleset proclaiming it as a counterpick. This stage is still banned because many players agree that it gives monopolizing advantages to certain groups of characters. The acid reduces the stage to a very small size, forcing characters to stay in the air and giving unfair advantages to characters with good aerial games; characters with good [[meteor smash]]es or [[spike]]s also dominate as they can repeatedly rack up damage by thrusting unfortunate opponents into the acid, which knocks them back up to repeat the process.
This stage used to be a counterpick stage because many did not see the acid as a major problem, and instead focused on its strange, but relatively non-obtrusive stage design. However, it was later banned in ''Melee'' and deemed more of a banned stage than a counterpick stage in ''Brawl'', not making the stage list in major tournaments such as [[Apex 2012]] despite the Unity Ruleset proclaiming it as a counterpick. This stage is still banned because many players agree that it gives monopolizing advantages to certain groups of characters. The acid reduces the stage to a very small size, forcing characters to stay in the air and giving unfair advantages to characters with good aerial games; characters with good [[meteor smash]]es or [[spike]]s also dominate as they can repeatedly rack up damage by thrusting unfortunate opponents into the acid, which knocks them back up to repeat the process.
==Gallery==
<gallery widths="180px">
BrinstarMelee.jpg|A battle on Brinstar in ''Melee''.
Brinstar brawl.jpg|Full view of Brinstar in ''Brawl''.
</gallery>


==Origin==
==Origin==
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''Metroid'' has the player collecting items through the hands of Chozo statues. ''Super Metroid'' has kept these Chozo statues except some of them come to life and proceeds to attack the player; these hostile versions are known as Torizos. There are also a few Chozo statues that carry the player across areas that the player wouldn't be able to get to. In the background of this stage, there is a Chozo statue which sits in the same fashion as seen in both ''Metroid'' and ''Super Metroid''. There are times when this Chozo statue comes to life and walks across the stage. This is probably a reference to the different types of Chozo statues that come to life in ''Super Metroid''.
''Metroid'' has the player collecting items through the hands of Chozo statues. ''Super Metroid'' has kept these Chozo statues except some of them come to life and proceeds to attack the player; these hostile versions are known as Torizos. There are also a few Chozo statues that carry the player across areas that the player wouldn't be able to get to. In the background of this stage, there is a Chozo statue which sits in the same fashion as seen in both ''Metroid'' and ''Super Metroid''. There are times when this Chozo statue comes to life and walks across the stage. This is probably a reference to the different types of Chozo statues that come to life in ''Super Metroid''.


In the three ''Metroid'' games released at the time of ''Melee'', the player is pretty much always traversing through the caves of planets. This entire stage is featured inside a giant cave. The final boss of ''Metroid'' is Mother Brain. As the player shoots her, parts of her pulsate. Mother Brain is also featured in ''Super Metroid'', but she doesn't act in the same manner. In the far background of this stage is a pulsating being which shares some properties with Mother Brain. Out of all the rooms of Brinstar in both ''Metroid'' and ''Super Metroid'' not one looks similar to the overall design of this stage. [http://www.youtube.com/watch?v=TGYORVq4xkE]
In the three ''Metroid'' games released at the time of ''Melee'', the player is pretty much always traversing through the caves of planets. This entire stage is featured inside a giant cave. The final boss of ''Metroid'' is Mother Brain. As the player shoots her, parts of her pulsate. Mother Brain is also featured in ''Super Metroid'', but she doesn't act in the same manner. In the far background of this stage is a pulsating being which shares some properties with Mother Brain. Out of all the rooms of Brinstar in both ''Metroid'' and ''Super Metroid'' not one looks similar to the overall design of this stage.
 
The track that plays on this stage comes from ''Metroid''. There are three tunes that are mixed together. The first part is the music that plays in Brinstar. The second part comes from when Samus makes her first appearance. The third and last part is the track that plays on ''Metroid's'' title screen. [http://www.youtube.com/watch?v=oHWwPeqC0fs]


==Trivia==
==Trivia==
*There are several references to [[Mother Brain]] in this stage. The fleshy stalks that connect the platforms have some characteristics of the 'Zebetites' (life veins of Mother Brain) that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''. Also, the gigantic alien organism in the far background somewhat resembles Mother Brain itself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
*There are several references to [[Mother Brain]] in this stage. The fleshy stalks that connect the platforms have some characteristics of the 'Zebetites' (life veins of Mother Brain) that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''. Also, the gigantic alien organism in the far background somewhat resembles Mother Brain itself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
**Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
**Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
*If the poles on either side of the stage are broken, the platforms that were being supported will tilt at a very sharp angle. This allows parts of the two platforms to be stood upon at the acid's highest level, providing slightly more stage space when avoiding the hazard.
*Near to the Chozo Statue are bricks with angry faces. These appeared in the "Morph Ball room" in the original ''Metroid''.
*Even though the main platform is very thick, any character can pass through it from below, but not above.
*It is possible to perform the [[earthquake glitch]] here.
*It is possible to perform the [[earthquake glitch]] here.
*In ''Brawl'' during [[Training Mode]], the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed.
*In ''Brawl'' during [[Training Mode]], the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed.
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*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina]], they will bounce off of the acid.
*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina]], they will bounce off of the acid.


==Gallery==
==External links==
<gallery>
* [http://www.youtube.com/watch?v=TGYORVq4xkE Brinstar - History Behind Super Smash Bros. Melee]
BrinstarMelee.jpg|Brinstar in ''Melee''.
Samus on Brinstar.jpg|Brinstar in ''Brawl''.
Brinstar brawl.jpg|
Brinstar Omega.jpg|Ω Form.
</gallery>


{{SSBMStages}}
{{SSBMStages}}
Line 65: Line 73:
{{Metroid universe}}
{{Metroid universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:Stages (SSBB)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Metroid universe]]
[[Category:Past stages]]
[[Category:Past stages]]
[[Category:Final Destination (SSB4)]]
[[Category:Final Destination (SSB4)]]

Revision as of 08:53, July 23, 2015

Brinstar
SSB4 Brinstar.JPG
File:MetroidSymbol(preBrawl).png
Universe Metroid
Appears in Melee
Brawl
SSB4 (3DS)
Availability Starter in Melee
Starter in Brawl
Starter in for 3DS
Crate type Futuristic (Brawl and Smash 4)
Tracks available In Melee:
Brinstar
Brinstar Depths (Alternate in Adventure mode)
In Brawl:
Brinstar (Melee)
Brinstar Depths (Melee)
Bolded track must be unlocked
In SSB4:
Brinstar
Brinstar Depths (Alternate)
Tournament legality
Melee Singles: Banned
Doubles: Banned
Brawl Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Article on Metroid Wiki Brinstar

Brinstar (ブリンスタ, Brinstar) is the default Metroid stage that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS. This stage is based after the first area of Planet Zebes from the original Metroid. It is essentially a redesign of Planet Zebes from the original Super Smash Bros..

Stage layout

Brinstar from Dojo
A battle on Brinstar in Brawl, with the acid covering part of the main platform.

The stage consists of a main, rocky platform, two soft platforms on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.

The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.

Occasionally, an earthquake occurs and acid starts to rise. The acid deals damage and heavy knockback on touch, though it can prevent characters from being KOed on the bottom. It covers most of the stage, leaving out only the topmost platform and, if their supports are destroyed, the top parts of the side platforms. After a while, the acid subsides.

In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unindentified fleshy being rising from it.

Brinstar is considered the best Jigglypuff and Ganondorf stage in Melee (due to rest combos and forward aerial combos with Ganon off the lava) and one of the better Mr. Game & Watch and Wario stages in Brawl (due to air camping beneath the platform).

Ω mode

Tournament legality

This stage used to be a counterpick stage because many did not see the acid as a major problem, and instead focused on its strange, but relatively non-obtrusive stage design. However, it was later banned in Melee and deemed more of a banned stage than a counterpick stage in Brawl, not making the stage list in major tournaments such as Apex 2012 despite the Unity Ruleset proclaiming it as a counterpick. This stage is still banned because many players agree that it gives monopolizing advantages to certain groups of characters. The acid reduces the stage to a very small size, forcing characters to stay in the air and giving unfair advantages to characters with good aerial games; characters with good meteor smashes or spikes also dominate as they can repeatedly rack up damage by thrusting unfortunate opponents into the acid, which knocks them back up to repeat the process.

Gallery

Origin

Samus in Brinstar in the original Metroid.
Samus appears in Brinstar for the first time, as seen in Metroid.

Brinstar is the first level that the player has to venture through in original Metroid. In Metroid's Brinstar there are some rooms which feature yellow acid on the ground. If the player goes in the acid it does some damage. Towards the end of Super Metroid, in Mother Brain's room an earthquake occurs and acid starts rising up. While the acid in this stage originated in Metroid, the acid going up and down after an earthquake could be a reference to either Metroid II or Super Metroid (perhaps more likely Super Metroid as Metroid II is set on planet SR388 while Super Metroid is set on Planet Zebes, which is where Brinstar is located).

In Metroid there are secret paths that the player has to take. The secret paths usually involve laying down bombs and exploding certain blocks that led to a new area. In this stage there is this organic material that can be broken up which could likely be a reference to those destructible blocks. Mother Brain's room in both Metroid and Super Metroid feature these things called "Zebetites" which are the life veins for Mother Brain. The player has to shoot them with missiles to destroy them. As the player shoots the veins get thinner and thinner. If the player thins it out and doesn't keep shooting they start to grow back. In this stage two similar veins can be seen. They also retain how the vein can be thinned out and be broken, but in both Metroid games when the veins break they stay broken. This stage has the vein growing back after it has been broken.

Samus and a Torizo in Super Metroid.
Samus confronts a Torizo in Super Metroid.

Metroid has the player collecting items through the hands of Chozo statues. Super Metroid has kept these Chozo statues except some of them come to life and proceeds to attack the player; these hostile versions are known as Torizos. There are also a few Chozo statues that carry the player across areas that the player wouldn't be able to get to. In the background of this stage, there is a Chozo statue which sits in the same fashion as seen in both Metroid and Super Metroid. There are times when this Chozo statue comes to life and walks across the stage. This is probably a reference to the different types of Chozo statues that come to life in Super Metroid.

In the three Metroid games released at the time of Melee, the player is pretty much always traversing through the caves of planets. This entire stage is featured inside a giant cave. The final boss of Metroid is Mother Brain. As the player shoots her, parts of her pulsate. Mother Brain is also featured in Super Metroid, but she doesn't act in the same manner. In the far background of this stage is a pulsating being which shares some properties with Mother Brain. Out of all the rooms of Brinstar in both Metroid and Super Metroid not one looks similar to the overall design of this stage.

Trivia

  • There are several references to Mother Brain in this stage. The fleshy stalks that connect the platforms have some characteristics of the 'Zebetites' (life veins of Mother Brain) that Samus had to break before reaching the final boss in Metroid and Super Metroid. Also, the gigantic alien organism in the far background somewhat resembles Mother Brain itself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
    • Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in Metroid. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
  • It is possible to perform the earthquake glitch here.
  • In Brawl during Training Mode, the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed.
  • This is the only Melee stage in SSB4 to not have a new remix.
  • If Master Hand or Crazy Hand dies in Stamina, they will bounce off of the acid.

External links