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Fan: Difference between revisions

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The '''Fan''' ({{ja|はりせん}}, ''Harisen'') is an item that has appeared in all three games in the ''Super Smash Bros'' series. It has very weak, but very rapid attacks and can be an effective [[KO]]ing projectile when [[throw]]n, but an opponent usually has to have over 100% damage before it can be can begin to KO effectively.
The '''Fan''' ({{ja|はりせん}}, ''Harisen'') is an item that has appeared in all three games in the ''Super Smash Bros'' series. It has very weak, but very rapid attacks and can be an effective [[KO]]ing projectile when [[throw]]n, but an opponent usually has to have over 100% damage before it can be can begin to KO effectively.


Its ability to suck in opponents combined with its rapid rate of fire makes it incredibly easy for one character to trap another in a flurry of rapid fan attacks.
Its ability to suck in opponents combined with its rapid attack rate makes it incredibly easy for one character to trap another in a flurry of rapid fan attacks.


In ''[[Super Smash Bros. Brawl]]'', the Fan is given paper-like properties and floats to the ground if thrown into the air.
In ''[[Super Smash Bros. Brawl]]'', the Fan is given paper-like properties and floats to the ground if thrown into the air. Its slow falling speed also makes it very effective in [[Multi-Man Brawl]], where it will bounce off of enemies and KO any that spawn under it as it falls, without the player having to throw it up in the air again.  


*When the attack button is tapped, it does between 1-2% [[damage]].
*When the attack button is tapped, it does between 1-2% [[damage]].
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*When thrown at the opponent, it does between 9-12% damage with some strong knockback upwards.
*When thrown at the opponent, it does between 9-12% damage with some strong knockback upwards.


Due to its high attack speed in ''Brawl'', it is possible to trap a character into successive hits until they reach 999% damage. However, opponents can sometimes escape the Fan by [[button mashing|mashing buttons]] very rapidly. The act of trapping people is called Fan Cycloning. This is also useful in [[Endless Brawl]].
Due to its high attack speed in ''Brawl'', it is possible to trap a character into successive hits until they reach 999% damage. However, opponents can sometimes escape the Fan by [[button mashing|mashing buttons]] very rapidly.  
<div style="width:75%">{{Incomplete}}</div>
<div style="width:75%">{{Incomplete}}</div>
===Damage===
===Damage===
Because of the Fan's physics, it will not bounce, making it impossible to record bounces. Also, when a Fan receives '''only''' downwards momentum, it will immediately go into a falling animation that will only do 1% and have upwards knockback, even when it is aerial down smash throwed. It will start the animation once it is dropped.
Because of the Fan's physics, it will not bounce, making it impossible to record bounces. Also, when a Fan receives '''only''' downwards momentum, it will immediately go into a falling animation that will only do 1% and have upwards knockback, even when it is aerial down smash thrown. It will start the animation once it is dropped.
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Revision as of 02:24, August 29, 2012

Fan
Fan.jpg
Fan artwork from Brawl.
Universe Super Smash Bros.
Appears in SSB
SSBM
SSBB
Item class Weapon

The Fan (はりせん, Harisen) is an item that has appeared in all three games in the Super Smash Bros series. It has very weak, but very rapid attacks and can be an effective KOing projectile when thrown, but an opponent usually has to have over 100% damage before it can be can begin to KO effectively.

Its ability to suck in opponents combined with its rapid attack rate makes it incredibly easy for one character to trap another in a flurry of rapid fan attacks.

In Super Smash Bros. Brawl, the Fan is given paper-like properties and floats to the ground if thrown into the air. Its slow falling speed also makes it very effective in Multi-Man Brawl, where it will bounce off of enemies and KO any that spawn under it as it falls, without the player having to throw it up in the air again.

  • When the attack button is tapped, it does between 1-2% damage.
  • When used as a smash attack, it does between 7-13% damage and breaks any shield, unless the opponent does a perfect shield.
  • When dropped, it does 3% damage.
  • When thrown at the opponent, it does between 9-12% damage with some strong knockback upwards.

Due to its high attack speed in Brawl, it is possible to trap a character into successive hits until they reach 999% damage. However, opponents can sometimes escape the Fan by mashing buttons very rapidly.

An icon for denoting incomplete things.

Damage

Because of the Fan's physics, it will not bounce, making it impossible to record bounces. Also, when a Fan receives only downwards momentum, it will immediately go into a falling animation that will only do 1% and have upwards knockback, even when it is aerial down smash thrown. It will start the animation once it is dropped.

Action Template:G Template:G Template:G
Standard attack 2% 2% 2%
Standard attack (Ice Climbers one Fan) N/A 4%(2%+2%)
Standard attack (Ice Climbers two Fans) N/A 4%(2%+2%)
Forward tilt 4% 6% 6%
Forward tilt (Ice Climbers one Fan) N/A 13%(6%+7%)
Forward tilt (Ice Climbers two Fans) N/A 12%(6%+6%)
Forward tilt (Pit) N/A N/A 10%(4%+6%)
Dash attack 8% 7% 8%
Dash (Mewtwo) N/A 14% N/A
Dash (Peach) N/A 11%(6%+5%) N/A
Dash (Zelda) N/A 19%(12%+7%) N/A
Forward smash 8% 10%-13% 10%
Forward smash (charged) N/A 14%
Forward smash (Captain Falcon) N/A 10%-5%(4%+1%) 17%(7%+10%)
Forward smash (Captain Falcon charged) N/A 23%(9%+14%)
Forward smash (Sheik) N/A 5%(4%+1%)-7%(5%+2%) 20%(10%+10%)
Forward smash (Sheik charged) N/A 28%(14%+14%)
Forward smash (Marth) N/A 10%(1%+9%) 15%(5%+10%)
Forward smash (Marth charged) N/A 21%(7%+14%)
Forward smash (Roy) N/A 13%(1%+12%) N/A
Forward smash (Roy charged) N/A N/A
Forward smash (Ike) N/A N/A 18%(10%+8%)
Forward smash (Ike charged) N/A N/A 25%(14%+11%)
Forward smash (Pit) N/A N/A 17%(7%+10%)
Forward smash (Pit charged) N/A N/A 23%(9%+14%)
Forward smash (Ice Climbers one fan) N/A 19%(10%+9%)
Forward smash (Ice Climbers one fan charged) N/A 26%(14%+12%)
Forward smash (Ice Climbers two fans) N/A 20%(10%+10%)
Forward smash (Ice Climbers two fans charged) N/A 28%(14%+14%)
Drop 0% 2% 1%
Forward tilt throw 5% 7% 3%
Up tilt throw 5% 3% - 8% 4%
Down tilt throw 2% 9% 5%
Dash throw 8% 9% 4%
Forward smash throw 8% 10% 4%
Up smash throw 8% 3% - 12% 5%
Down smash throw 3% 13% 7%
Aerial drop 6% 1% - 3% 1%
Aerial forward tilt throw 6% 8% 3%
Aerial up tilt throw 7% 3% - 8% 5%
Air down tilt throw 4% 9% 5%
Air forward smash throw 8% 8% 3%
Air up smash throw 9% 3% - 8% 5%
Air down smash throw 9% 9% 5%

Description from the Super Smash Bros. Instruction Booklet

Since it's light, it's good for quick attacks. However, it doesn't do much damage and can't be thrown very far.

Trophies

The Fan trophy from Melee.

Melee trophy

Fan
The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the fan to send your foe bouncing straight up into the sky.

N64: Super Smash Bros.
The Fan trophy from Brawl.

Brawl trophy

Fan
An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from Osaka and the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes to turn them in the opposite direction. Throw a fan at a foe, and that character will fly straight up.

N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

Gallery

Trivia

  • The Fan appears as an item in Mario Kart Arcade GP.
  • While the trophy description of the Fan in Brawl says that it can turn foes around, it has no such effect in-game.